Struct valence::protocol::packets::play::PlayerInteractBlockC2s
pub struct PlayerInteractBlockC2s {
pub hand: Hand,
pub position: BlockPos,
pub face: Direction,
pub cursor_pos: Vec3,
pub head_inside_block: bool,
pub sequence: VarInt,
}
Fields§
§hand: Hand
§position: BlockPos
§face: Direction
§cursor_pos: Vec3
§head_inside_block: bool
§sequence: VarInt
Trait Implementations§
§impl Clone for PlayerInteractBlockC2s
impl Clone for PlayerInteractBlockC2s
§fn clone(&self) -> PlayerInteractBlockC2s
fn clone(&self) -> PlayerInteractBlockC2s
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PlayerInteractBlockC2s
impl Debug for PlayerInteractBlockC2s
§impl<'a> Decode<'a> for PlayerInteractBlockC2s
impl<'a> Decode<'a> for PlayerInteractBlockC2s
§impl Encode for PlayerInteractBlockC2s
impl Encode for PlayerInteractBlockC2s
§impl Packet for PlayerInteractBlockC2s
impl Packet for PlayerInteractBlockC2s
§const SIDE: PacketSide = ::valence_protocol::PacketSide::Serverbound
const SIDE: PacketSide = ::valence_protocol::PacketSide::Serverbound
The side this packet is intended for.
§const STATE: PacketState = ::valence_protocol::PacketState::Play
const STATE: PacketState = ::valence_protocol::PacketState::Play
The state in which this packet is used.
impl Copy for PlayerInteractBlockC2s
Auto Trait Implementations§
impl Freeze for PlayerInteractBlockC2s
impl RefUnwindSafe for PlayerInteractBlockC2s
impl Send for PlayerInteractBlockC2s
impl Sync for PlayerInteractBlockC2s
impl Unpin for PlayerInteractBlockC2s
impl UnwindSafe for PlayerInteractBlockC2s
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