Struct valence::entity::small_fireball::SmallFireballEntityBundle
pub struct SmallFireballEntityBundle {Show 29 fields
pub small_fireball_entity: SmallFireballEntity,
pub abstract_fireball_entity: AbstractFireballEntity,
pub abstract_fireball_item: Item,
pub explosive_projectile_entity: ExplosiveProjectileEntity,
pub projectile_entity: ProjectileEntity,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning small_fireball
entities.
Fields§
§small_fireball_entity: SmallFireballEntity
§abstract_fireball_entity: AbstractFireballEntity
§abstract_fireball_item: Item
§explosive_projectile_entity: ExplosiveProjectileEntity
§projectile_entity: ProjectileEntity
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
§impl Bundle for SmallFireballEntityBundle
impl Bundle for SmallFireballEntityBundle
§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
§impl Debug for SmallFireballEntityBundle
impl Debug for SmallFireballEntityBundle
§impl Default for SmallFireballEntityBundle
impl Default for SmallFireballEntityBundle
§fn default() -> SmallFireballEntityBundle
fn default() -> SmallFireballEntityBundle
Returns the “default value” for a type. Read more
impl DynamicBundle for SmallFireballEntityBundle
Auto Trait Implementations§
impl Freeze for SmallFireballEntityBundle
impl RefUnwindSafe for SmallFireballEntityBundle
impl Send for SmallFireballEntityBundle
impl Sync for SmallFireballEntityBundle
impl Unpin for SmallFireballEntityBundle
impl UnwindSafe for SmallFireballEntityBundle
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