pub enum StatusEffect {
Show 33 variants Speed, Slowness, Haste, MiningFatigue, Strength, InstantHealth, InstantDamage, JumpBoost, Nausea, Regeneration, Resistance, FireResistance, WaterBreathing, Invisibility, Blindness, NightVision, Hunger, Weakness, Poison, Wither, HealthBoost, Absorption, Saturation, Glowing, Levitation, Luck, Unluck, SlowFalling, ConduitPower, DolphinsGrace, BadOmen, HeroOfTheVillage, Darkness,
}
Expand description

Represents a status effect from the game

Variants§

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Speed

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Slowness

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Haste

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MiningFatigue

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Strength

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InstantHealth

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InstantDamage

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JumpBoost

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Nausea

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Regeneration

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Resistance

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FireResistance

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WaterBreathing

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Invisibility

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Blindness

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NightVision

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Hunger

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Weakness

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Poison

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Wither

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HealthBoost

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Absorption

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Saturation

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Glowing

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Levitation

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Luck

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Unluck

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SlowFalling

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ConduitPower

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DolphinsGrace

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BadOmen

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HeroOfTheVillage

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Darkness

Implementations§

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impl StatusEffect

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pub const fn from_raw(id: u16) -> Option<StatusEffect>

Constructs a effect from a raw item ID.

If the given ID is invalid, None is returned.

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pub const fn to_raw(self) -> u16

Gets the raw effect ID from the effect

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pub fn from_ident(id: Ident<&str>) -> Option<StatusEffect>

Construct a effect from its snake_case name.

Returns None if the name is invalid.

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pub const fn to_ident(self) -> Ident<&'static str>

Gets the identifier of this effect.

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pub const fn name(&self) -> Ident<&'static str>

Gets the name of this effect. Same as StatusEffect::to_ident, but doesn’t take ownership.

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pub const fn translation_key(&self) -> &'static str

Gets the translation key of this effect.

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pub const fn category(&self) -> StatusEffectCategory

Gets the category of this effect.

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pub const fn color(&self) -> u32

Gets the color of this effect.

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pub const fn instant(&self) -> bool

Gets whether this effect is instant.

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pub fn attribute_modifiers(&self) -> Vec<AttributeModifier>

Gets the attribute modifiers of this effect.

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pub const ALL: [StatusEffect; 33] = _

An array of all effects.

Trait Implementations§

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impl Clone for StatusEffect

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fn clone(&self) -> StatusEffect

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StatusEffect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Hash for StatusEffect

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for StatusEffect

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fn cmp(&self, other: &StatusEffect) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl PartialEq for StatusEffect

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fn eq(&self, other: &StatusEffect) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for StatusEffect

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fn partial_cmp(&self, other: &StatusEffect) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Copy for StatusEffect

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impl Eq for StatusEffect

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impl StructuralEq for StatusEffect

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impl StructuralPartialEq for StatusEffect

Auto Trait Implementations§

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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Compare self to key and return their ordering.
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