Enum valence::status_effects::StatusEffect
pub enum StatusEffect {
Show 33 variants
Speed,
Slowness,
Haste,
MiningFatigue,
Strength,
InstantHealth,
InstantDamage,
JumpBoost,
Nausea,
Regeneration,
Resistance,
FireResistance,
WaterBreathing,
Invisibility,
Blindness,
NightVision,
Hunger,
Weakness,
Poison,
Wither,
HealthBoost,
Absorption,
Saturation,
Glowing,
Levitation,
Luck,
Unluck,
SlowFalling,
ConduitPower,
DolphinsGrace,
BadOmen,
HeroOfTheVillage,
Darkness,
}
Expand description
Represents a status effect from the game
Variants§
Speed
Slowness
Haste
MiningFatigue
Strength
InstantHealth
InstantDamage
JumpBoost
Nausea
Regeneration
Resistance
FireResistance
WaterBreathing
Invisibility
Blindness
NightVision
Hunger
Weakness
Poison
Wither
HealthBoost
Absorption
Saturation
Glowing
Levitation
Luck
Unluck
SlowFalling
ConduitPower
DolphinsGrace
BadOmen
HeroOfTheVillage
Darkness
Implementations§
§impl StatusEffect
impl StatusEffect
pub const fn from_raw(id: u16) -> Option<StatusEffect>
pub const fn from_raw(id: u16) -> Option<StatusEffect>
Constructs a effect from a raw item ID.
If the given ID is invalid, None
is returned.
pub fn from_ident(id: Ident<&str>) -> Option<StatusEffect>
pub fn from_ident(id: Ident<&str>) -> Option<StatusEffect>
Construct a effect from its snake_case name.
Returns None
if the name is invalid.
pub const fn name(&self) -> Ident<&'static str>
pub const fn name(&self) -> Ident<&'static str>
Gets the name of this effect.
Same as StatusEffect::to_ident
, but doesn’t take ownership.
pub const fn translation_key(&self) -> &'static str
pub const fn translation_key(&self) -> &'static str
Gets the translation key of this effect.
pub const fn category(&self) -> StatusEffectCategory
pub const fn category(&self) -> StatusEffectCategory
Gets the category of this effect.
pub fn attribute_modifiers(&self) -> Vec<AttributeModifier>
pub fn attribute_modifiers(&self) -> Vec<AttributeModifier>
Gets the attribute modifiers of this effect.
pub const ALL: [StatusEffect; 33] = _
pub const ALL: [StatusEffect; 33] = _
An array of all effects.
Trait Implementations§
§impl Clone for StatusEffect
impl Clone for StatusEffect
§fn clone(&self) -> StatusEffect
fn clone(&self) -> StatusEffect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for StatusEffect
impl Debug for StatusEffect
§impl Hash for StatusEffect
impl Hash for StatusEffect
§impl Ord for StatusEffect
impl Ord for StatusEffect
§impl PartialEq for StatusEffect
impl PartialEq for StatusEffect
§impl PartialOrd for StatusEffect
impl PartialOrd for StatusEffect
impl Copy for StatusEffect
impl Eq for StatusEffect
impl StructuralPartialEq for StatusEffect
Auto Trait Implementations§
impl Freeze for StatusEffect
impl RefUnwindSafe for StatusEffect
impl Send for StatusEffect
impl Sync for StatusEffect
impl Unpin for StatusEffect
impl UnwindSafe for StatusEffect
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T: ?Sized,
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