Struct valence::ecs::reflect::ReflectMapEntities
pub struct ReflectMapEntities { /* private fields */ }
Expand description
For a specific type of component, this maps any fields with values of type Entity
to a new world.
Since a given Entity
ID is only valid for the world it came from, when performing deserialization
any stored IDs need to be re-allocated in the destination world.
See SceneEntityMapper
and MapEntities
for more information.
Implementations§
§impl ReflectMapEntities
impl ReflectMapEntities
pub fn map_all_entities(
&self,
world: &mut World,
entity_map: &mut HashMap<Entity, Entity, EntityHash>,
)
pub fn map_all_entities( &self, world: &mut World, entity_map: &mut HashMap<Entity, Entity, EntityHash>, )
A general method for applying MapEntities
behavior to all elements in an EntityHashMap<Entity>
.
Be mindful in its usage: Works best in situations where the entities in the EntityHashMap<Entity>
are newly
created, before systems have a chance to add new components. If some of the entities referred to
by the EntityHashMap<Entity>
might already contain valid entity references, you should use map_entities
.
An example of this: A scene can be loaded with Parent
components, but then a Parent
component can be added
to these entities after they have been loaded. If you reload the scene using map_all_entities
, those Parent
components with already valid entity references could be updated to point at something else entirely.
pub fn map_entities(
&self,
world: &mut World,
entity_map: &mut HashMap<Entity, Entity, EntityHash>,
entities: &[Entity],
)
pub fn map_entities( &self, world: &mut World, entity_map: &mut HashMap<Entity, Entity, EntityHash>, entities: &[Entity], )
A general method for applying MapEntities
behavior to elements in an EntityHashMap<Entity>
. Unlike
map_all_entities
, this is applied to specific entities, not all values
in the EntityHashMap<Entity>
.
This is useful mostly for when you need to be careful not to update components that already contain valid entity
values. See map_all_entities
for more details.
Trait Implementations§
§impl Clone for ReflectMapEntities
impl Clone for ReflectMapEntities
§fn clone(&self) -> ReflectMapEntities
fn clone(&self) -> ReflectMapEntities
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl<C> FromType<C> for ReflectMapEntitieswhere
C: Component + MapEntities,
impl<C> FromType<C> for ReflectMapEntitieswhere
C: Component + MapEntities,
fn from_type() -> ReflectMapEntities
Auto Trait Implementations§
impl Freeze for ReflectMapEntities
impl RefUnwindSafe for ReflectMapEntities
impl Send for ReflectMapEntities
impl Sync for ReflectMapEntities
impl Unpin for ReflectMapEntities
impl UnwindSafe for ReflectMapEntities
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