Struct valence_server::spawn::ClientSpawnQueryReadOnly
source · pub struct ClientSpawnQueryReadOnly {
pub is_hardcore: <&'static mut IsHardcore as QueryData>::ReadOnly,
pub game_mode: <&'static mut GameMode as QueryData>::ReadOnly,
pub prev_game_mode: <&'static mut PrevGameMode as QueryData>::ReadOnly,
pub hashed_seed: <&'static mut HashedSeed as QueryData>::ReadOnly,
pub view_distance: <&'static mut ViewDistance as QueryData>::ReadOnly,
pub reduced_debug_info: <&'static mut ReducedDebugInfo as QueryData>::ReadOnly,
pub has_respawn_screen: <&'static mut HasRespawnScreen as QueryData>::ReadOnly,
pub is_debug: <&'static mut IsDebug as QueryData>::ReadOnly,
pub is_flat: <&'static mut IsFlat as QueryData>::ReadOnly,
pub death_loc: <&'static mut DeathLocation as QueryData>::ReadOnly,
pub portal_cooldown: <&'static mut PortalCooldown as QueryData>::ReadOnly,
}
Expand description
Automatically generated [WorldQuery
] type for a read-only variant of ClientSpawnQuery
.
Fields§
§is_hardcore: <&'static mut IsHardcore as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut IsHardcore
.
game_mode: <&'static mut GameMode as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut GameMode
.
prev_game_mode: <&'static mut PrevGameMode as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut PrevGameMode
.
hashed_seed: <&'static mut HashedSeed as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut HashedSeed
.
view_distance: <&'static mut ViewDistance as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut ViewDistance
.
reduced_debug_info: <&'static mut ReducedDebugInfo as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut ReducedDebugInfo
.
has_respawn_screen: <&'static mut HasRespawnScreen as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut HasRespawnScreen
.
is_debug: <&'static mut IsDebug as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut IsDebug
.
is_flat: <&'static mut IsFlat as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut IsFlat
.
death_loc: <&'static mut DeathLocation as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut DeathLocation
.
portal_cooldown: <&'static mut PortalCooldown as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut PortalCooldown
.
Trait Implementations§
source§impl QueryData for ClientSpawnQueryReadOnly
impl QueryData for ClientSpawnQueryReadOnly
SAFETY: we assert fields are readonly below
source§type ReadOnly = ClientSpawnQueryReadOnly
type ReadOnly = ClientSpawnQueryReadOnly
QueryData
], which satisfies the [ReadOnlyQueryData
] trait.source§impl WorldQuery for ClientSpawnQueryReadOnly
impl WorldQuery for ClientSpawnQueryReadOnly
source§unsafe fn set_archetype<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype
for each member that implements Fetch
source§unsafe fn set_table<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _table: &'__w Table, )
SAFETY: we call set_table
for each member that implements Fetch
source§unsafe fn fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> <Self as WorldQuery>::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> <Self as WorldQuery>::Item<'__w>
SAFETY: we call fetch
for each member that implements Fetch
.
source§type Item<'__w> = ClientSpawnQueryReadOnlyItem<'__w>
type Item<'__w> = ClientSpawnQueryReadOnlyItem<'__w>
WorldQuery
]
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.source§type Fetch<'__w> = ClientSpawnQueryReadOnlyFetch<'__w>
type Fetch<'__w> = ClientSpawnQueryReadOnlyFetch<'__w>
WorldQuery
] to fetch Self::Item
source§type State = ClientSpawnQueryState
type State = ClientSpawnQueryState
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'__wlong: '__wshort, '__wshort>(
item: <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wlong>,
) -> <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wshort>
fn shrink<'__wlong: '__wshort, '__wshort>( item: <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wlong>, ) -> <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wshort>
source§unsafe fn init_fetch<'__w>(
_world: UnsafeWorldCell<'__w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick,
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &Self::State, _last_run: Tick, _this_run: Tick, ) -> <Self as WorldQuery>::Fetch<'__w>
source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
WorldQuery::set_table
] must be used before
[WorldQuery::fetch
] can be called for iterators. If this returns false,
[WorldQuery::set_archetype
] must be used before [WorldQuery::fetch
] can be called for
iterators.source§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId>, )
source§fn init_state(world: &mut World) -> ClientSpawnQueryState
fn init_state(world: &mut World) -> ClientSpawnQueryState
State
for this [WorldQuery
] type.source§fn matches_component_set(
state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moreimpl ReadOnlyQueryData for ClientSpawnQueryReadOnly
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl Freeze for ClientSpawnQueryReadOnly
impl RefUnwindSafe for ClientSpawnQueryReadOnly
impl Send for ClientSpawnQueryReadOnly
impl Sync for ClientSpawnQueryReadOnly
impl Unpin for ClientSpawnQueryReadOnly
impl UnwindSafe for ClientSpawnQueryReadOnly
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.