Struct valence_server::spawn::ClientSpawnQueryReadOnly

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pub struct ClientSpawnQueryReadOnly {
    pub is_hardcore: <&'static mut IsHardcore as QueryData>::ReadOnly,
    pub game_mode: <&'static mut GameMode as QueryData>::ReadOnly,
    pub prev_game_mode: <&'static mut PrevGameMode as QueryData>::ReadOnly,
    pub hashed_seed: <&'static mut HashedSeed as QueryData>::ReadOnly,
    pub view_distance: <&'static mut ViewDistance as QueryData>::ReadOnly,
    pub reduced_debug_info: <&'static mut ReducedDebugInfo as QueryData>::ReadOnly,
    pub has_respawn_screen: <&'static mut HasRespawnScreen as QueryData>::ReadOnly,
    pub is_debug: <&'static mut IsDebug as QueryData>::ReadOnly,
    pub is_flat: <&'static mut IsFlat as QueryData>::ReadOnly,
    pub death_loc: <&'static mut DeathLocation as QueryData>::ReadOnly,
    pub portal_cooldown: <&'static mut PortalCooldown as QueryData>::ReadOnly,
}
Expand description

Automatically generated [WorldQuery] type for a read-only variant of ClientSpawnQuery.

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§is_hardcore: <&'static mut IsHardcore as QueryData>::ReadOnly

Automatically generated read-only field for accessing & 'static mut IsHardcore.

§game_mode: <&'static mut GameMode as QueryData>::ReadOnly

Automatically generated read-only field for accessing & 'static mut GameMode.

§prev_game_mode: <&'static mut PrevGameMode as QueryData>::ReadOnly

Automatically generated read-only field for accessing & 'static mut PrevGameMode.

§hashed_seed: <&'static mut HashedSeed as QueryData>::ReadOnly

Automatically generated read-only field for accessing & 'static mut HashedSeed.

§view_distance: <&'static mut ViewDistance as QueryData>::ReadOnly

Automatically generated read-only field for accessing & 'static mut ViewDistance.

§reduced_debug_info: <&'static mut ReducedDebugInfo as QueryData>::ReadOnly

Automatically generated read-only field for accessing & 'static mut ReducedDebugInfo.

§has_respawn_screen: <&'static mut HasRespawnScreen as QueryData>::ReadOnly

Automatically generated read-only field for accessing & 'static mut HasRespawnScreen.

§is_debug: <&'static mut IsDebug as QueryData>::ReadOnly

Automatically generated read-only field for accessing & 'static mut IsDebug.

§is_flat: <&'static mut IsFlat as QueryData>::ReadOnly

Automatically generated read-only field for accessing & 'static mut IsFlat.

§death_loc: <&'static mut DeathLocation as QueryData>::ReadOnly

Automatically generated read-only field for accessing & 'static mut DeathLocation.

§portal_cooldown: <&'static mut PortalCooldown as QueryData>::ReadOnly

Automatically generated read-only field for accessing & 'static mut PortalCooldown.

Trait Implementations§

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impl QueryData for ClientSpawnQueryReadOnly

SAFETY: we assert fields are readonly below

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type ReadOnly = ClientSpawnQueryReadOnly

The read-only variant of this [QueryData], which satisfies the [ReadOnlyQueryData] trait.
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impl WorldQuery for ClientSpawnQueryReadOnly

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unsafe fn set_archetype<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _archetype: &'__w Archetype, _table: &'__w Table, )

SAFETY: we call set_archetype for each member that implements Fetch

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unsafe fn set_table<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _table: &'__w Table, )

SAFETY: we call set_table for each member that implements Fetch

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unsafe fn fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> <Self as WorldQuery>::Item<'__w>

SAFETY: we call fetch for each member that implements Fetch.

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type Item<'__w> = ClientSpawnQueryReadOnlyItem<'__w>

The item returned by this [WorldQuery] For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type Fetch<'__w> = ClientSpawnQueryReadOnlyFetch<'__w>

Per archetype/table state used by this [WorldQuery] to fetch Self::Item
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type State = ClientSpawnQueryState

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'__wlong: '__wshort, '__wshort>( item: <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wlong>, ) -> <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wshort>

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &Self::State, _last_run: Tick, _this_run: Tick, ) -> <Self as WorldQuery>::Fetch<'__w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = true

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, [WorldQuery::set_table] must be used before [WorldQuery::fetch] can be called for iterators. If this returns false, [WorldQuery::set_archetype] must be used before [WorldQuery::fetch] can be called for iterators.
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fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this [WorldQuery] to access. Read more
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fn init_state(world: &mut World) -> ClientSpawnQueryState

Creates and initializes a State for this [WorldQuery] type.
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fn get_state(components: &Components) -> Option<ClientSpawnQueryState>

Attempts to initialize a State for this [WorldQuery] type using read-only access to [Components].
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fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl ReadOnlyQueryData for ClientSpawnQueryReadOnly

SAFETY: we assert fields are readonly below

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