Struct valence_server::layer::chunk::unloaded::UnloadedChunk

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pub struct UnloadedChunk { /* private fields */ }

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impl UnloadedChunk

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pub fn new() -> Self

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pub fn with_height(height: u32) -> Self

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pub fn set_height(&mut self, height: u32)

Sets the height of this chunk in meters. The chunk is truncated or extended with BlockState::AIR and BiomeId::default() from the top.

The new height should be a multiple of 16 and no more than MAX_HEIGHT. Otherwise, the height is rounded down to the nearest valid height.

Trait Implementations§

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impl Chunk for UnloadedChunk

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fn height(&self) -> u32

Gets the height of this chunk in meters or blocks.
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fn block_state(&self, x: u32, y: u32, z: u32) -> BlockState

Gets the block state at the provided position in this chunk. x and z are in the range 0..16 while y is in the range 0..height. Read more
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fn set_block_state( &mut self, x: u32, y: u32, z: u32, block: BlockState, ) -> BlockState

Sets the block state at the provided position in this chunk. x and z are in the range 0..16 while y is in the range 0..height. The previous block state at the position is returned. Read more
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fn fill_block_state_section(&mut self, sect_y: u32, block: BlockState)

Replaces all the block states in a section with the provided block state. Read more
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fn block_entity(&self, x: u32, y: u32, z: u32) -> Option<&Compound>

Gets the block entity at the provided position in this chunk. x and z are in the range 0..16 while y is in the range 0..height. Read more
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fn block_entity_mut(&mut self, x: u32, y: u32, z: u32) -> Option<&mut Compound>

Gets a mutable reference to the block entity at the provided position in this chunk. x and z are in the range 0..16 while y is in the range 0..height. Read more
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fn set_block_entity( &mut self, x: u32, y: u32, z: u32, block_entity: Option<Compound>, ) -> Option<Compound>

Sets the block entity at the provided position in this chunk. x and z are in the range 0..16 while y is in the range 0..height. The previous block entity at the position is returned. Read more
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fn clear_block_entities(&mut self)

Removes all block entities from the chunk. Read more
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fn biome(&self, x: u32, y: u32, z: u32) -> BiomeId

Gets the biome at the provided position in this chunk. x and z are in the range 0..4 while y is in the range 0..height / 4. Read more
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fn set_biome(&mut self, x: u32, y: u32, z: u32, biome: BiomeId) -> BiomeId

Sets the biome at the provided position in this chunk. The Previous biome at the position is returned. x and z are in the range 0..4 while y is in the range 0..height / 4. Read more
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fn fill_biome_section(&mut self, sect_y: u32, biome: BiomeId)

Replaces all the biomes in a section with the provided biome. Read more
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fn shrink_to_fit(&mut self)

Attempts to optimize this chunk by reducing its memory usage or other characteristics. This may be a relatively expensive operation. Read more
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fn block(&self, x: u32, y: u32, z: u32) -> BlockRef<'_>

Gets the block at the provided position in this chunk. x and z are in the range 0..16 while y is in the range 0..height. Read more
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fn set_block(&mut self, x: u32, y: u32, z: u32, block: impl IntoBlock) -> Block

Sets the block at the provided position in this chunk. x and z are in the range 0..16 while y is in the range 0..height. The previous block at the position is returned. Read more
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fn fill_blocks(&mut self, block: impl IntoBlock)

Sets all the blocks in the entire chunk to the provided block.
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fn fill_block_states(&mut self, block: BlockState)

Replaces all block states in the entire chunk with the provided block state. Read more
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fn fill_biomes(&mut self, biome: BiomeId)

Sets all the biomes in the entire chunk to the provided biome.
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fn clear(&mut self)

Sets all blocks and biomes in this chunk to the default values. The height of the chunk is not modified.
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impl Clone for UnloadedChunk

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fn clone(&self) -> UnloadedChunk

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UnloadedChunk

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for UnloadedChunk

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fn default() -> UnloadedChunk

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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