Struct valence_server::layer::chunk::unloaded::UnloadedChunk
source · pub struct UnloadedChunk { /* private fields */ }
Implementations§
source§impl UnloadedChunk
impl UnloadedChunk
pub fn new() -> Self
pub fn with_height(height: u32) -> Self
sourcepub fn set_height(&mut self, height: u32)
pub fn set_height(&mut self, height: u32)
Sets the height of this chunk in meters. The chunk is truncated or
extended with BlockState::AIR
and BiomeId::default()
from the
top.
The new height should be a multiple of 16 and no more than
MAX_HEIGHT
. Otherwise, the height is rounded down to the nearest
valid height.
Trait Implementations§
source§impl Chunk for UnloadedChunk
impl Chunk for UnloadedChunk
source§fn block_state(&self, x: u32, y: u32, z: u32) -> BlockState
fn block_state(&self, x: u32, y: u32, z: u32) -> BlockState
Gets the block state at the provided position in this chunk.
x
and z
are in the range 0..16
while y
is in the range 0..height
. Read moresource§fn set_block_state(
&mut self,
x: u32,
y: u32,
z: u32,
block: BlockState,
) -> BlockState
fn set_block_state( &mut self, x: u32, y: u32, z: u32, block: BlockState, ) -> BlockState
Sets the block state at the provided position in this chunk.
x
and z
are in the range 0..16
while y
is in the range 0..height
. The
previous block state at the position is returned. Read moresource§fn fill_block_state_section(&mut self, sect_y: u32, block: BlockState)
fn fill_block_state_section(&mut self, sect_y: u32, block: BlockState)
Replaces all the block states in a section with the provided block
state. Read more
source§fn block_entity(&self, x: u32, y: u32, z: u32) -> Option<&Compound>
fn block_entity(&self, x: u32, y: u32, z: u32) -> Option<&Compound>
Gets the block entity at the provided position in this chunk.
x
and
z
are in the range 0..16
while y
is in the range 0..height
. Read moresource§fn block_entity_mut(&mut self, x: u32, y: u32, z: u32) -> Option<&mut Compound>
fn block_entity_mut(&mut self, x: u32, y: u32, z: u32) -> Option<&mut Compound>
Gets a mutable reference to the block entity at the provided position in
this chunk.
x
and z
are in the range 0..16
while y
is in the
range 0..height
. Read moresource§fn set_block_entity(
&mut self,
x: u32,
y: u32,
z: u32,
block_entity: Option<Compound>,
) -> Option<Compound>
fn set_block_entity( &mut self, x: u32, y: u32, z: u32, block_entity: Option<Compound>, ) -> Option<Compound>
Sets the block entity at the provided position in this chunk.
x
and
z
are in the range 0..16
while y
is in the range 0..height
.
The previous block entity at the position is returned. Read moresource§fn clear_block_entities(&mut self)
fn clear_block_entities(&mut self)
Removes all block entities from the chunk. Read more
source§fn biome(&self, x: u32, y: u32, z: u32) -> BiomeId
fn biome(&self, x: u32, y: u32, z: u32) -> BiomeId
Gets the biome at the provided position in this chunk.
x
and z
are
in the range 0..4
while y
is in the range 0..height / 4
. Read moresource§fn set_biome(&mut self, x: u32, y: u32, z: u32, biome: BiomeId) -> BiomeId
fn set_biome(&mut self, x: u32, y: u32, z: u32, biome: BiomeId) -> BiomeId
Sets the biome at the provided position in this chunk. The Previous
biome at the position is returned.
x
and z
are in the range 0..4
while y
is in the range 0..height / 4
. Read moresource§fn fill_biome_section(&mut self, sect_y: u32, biome: BiomeId)
fn fill_biome_section(&mut self, sect_y: u32, biome: BiomeId)
Replaces all the biomes in a section with the provided biome. Read more
source§fn shrink_to_fit(&mut self)
fn shrink_to_fit(&mut self)
Attempts to optimize this chunk by reducing its memory usage or other
characteristics. This may be a relatively expensive operation. Read more
source§fn block(&self, x: u32, y: u32, z: u32) -> BlockRef<'_>
fn block(&self, x: u32, y: u32, z: u32) -> BlockRef<'_>
Gets the block at the provided position in this chunk.
x
and z
are in the range 0..16
while y
is in the range 0..height
. Read moresource§fn set_block(&mut self, x: u32, y: u32, z: u32, block: impl IntoBlock) -> Block
fn set_block(&mut self, x: u32, y: u32, z: u32, block: impl IntoBlock) -> Block
Sets the block at the provided position in this chunk.
x
and z
are in the range 0..16
while y
is in the range 0..height
. The
previous block at the position is returned. Read moresource§fn fill_blocks(&mut self, block: impl IntoBlock)
fn fill_blocks(&mut self, block: impl IntoBlock)
Sets all the blocks in the entire chunk to the provided block.
source§fn fill_block_states(&mut self, block: BlockState)
fn fill_block_states(&mut self, block: BlockState)
Replaces all block states in the entire chunk with the provided block
state. Read more
source§fn fill_biomes(&mut self, biome: BiomeId)
fn fill_biomes(&mut self, biome: BiomeId)
Sets all the biomes in the entire chunk to the provided biome.
source§impl Clone for UnloadedChunk
impl Clone for UnloadedChunk
source§fn clone(&self) -> UnloadedChunk
fn clone(&self) -> UnloadedChunk
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for UnloadedChunk
impl Debug for UnloadedChunk
source§impl Default for UnloadedChunk
impl Default for UnloadedChunk
source§fn default() -> UnloadedChunk
fn default() -> UnloadedChunk
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for UnloadedChunk
impl RefUnwindSafe for UnloadedChunk
impl Send for UnloadedChunk
impl Sync for UnloadedChunk
impl Unpin for UnloadedChunk
impl UnwindSafe for UnloadedChunk
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].