Struct valence_server::client::ClientBundleArgs
source · pub struct ClientBundleArgs {
pub username: String,
pub uuid: Uuid,
pub ip: IpAddr,
pub properties: Vec<Property>,
pub conn: Box<dyn ClientConnection>,
pub enc: PacketEncoder,
}
Expand description
Arguments for ClientBundle::new
.
Fields§
§username: String
The username for the client.
uuid: Uuid
UUID of the client.
ip: IpAddr
IP address of the client.
properties: Vec<Property>
Properties of this client from the game profile.
conn: Box<dyn ClientConnection>
The abstract socket connection.
enc: PacketEncoder
The packet encoder to use. This should be in sync with Self::conn
.
Auto Trait Implementations§
impl Freeze for ClientBundleArgs
impl !RefUnwindSafe for ClientBundleArgs
impl Send for ClientBundleArgs
impl Sync for ClientBundleArgs
impl Unpin for ClientBundleArgs
impl !UnwindSafe for ClientBundleArgs
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