Struct valence_registry::codec::RegistryCodec
source · pub struct RegistryCodec {
pub registries: BTreeMap<Ident<String>, Vec<RegistryValue>>,
/* private fields */
}
Expand description
Contains the registry codec sent to all players while joining. This contains information for biomes and dimensions among other things.
Generally, end users should not manipulate the registry codec directly. Use one of the other registry resources instead.
Fields§
§registries: BTreeMap<Ident<String>, Vec<RegistryValue>>
Implementations§
source§impl RegistryCodec
impl RegistryCodec
pub fn cached_codec(&self) -> &Compound
pub fn registry(&self, registry_key: Ident<&str>) -> &Vec<RegistryValue>
pub fn registry_mut( &mut self, registry_key: Ident<&str>, ) -> &mut Vec<RegistryValue>
Trait Implementations§
source§impl Debug for RegistryCodec
impl Debug for RegistryCodec
source§impl Default for RegistryCodec
impl Default for RegistryCodec
impl Resource for RegistryCodec
Auto Trait Implementations§
impl Freeze for RegistryCodec
impl RefUnwindSafe for RegistryCodec
impl Send for RegistryCodec
impl Sync for RegistryCodec
impl Unpin for RegistryCodec
impl UnwindSafe for RegistryCodec
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