Struct valence_registry::codec::RegistryCodec

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pub struct RegistryCodec {
    pub registries: BTreeMap<Ident<String>, Vec<RegistryValue>>,
    /* private fields */
}
Expand description

Contains the registry codec sent to all players while joining. This contains information for biomes and dimensions among other things.

Generally, end users should not manipulate the registry codec directly. Use one of the other registry resources instead.

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§registries: BTreeMap<Ident<String>, Vec<RegistryValue>>

Implementations§

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impl RegistryCodec

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pub fn cached_codec(&self) -> &Compound

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pub fn registry(&self, registry_key: Ident<&str>) -> &Vec<RegistryValue>

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pub fn registry_mut( &mut self, registry_key: Ident<&str>, ) -> &mut Vec<RegistryValue>

Trait Implementations§

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impl Debug for RegistryCodec

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RegistryCodec

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Resource for RegistryCodec
where Self: Send + Sync + 'static,

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impl<T> Any for T
where T: 'static + ?Sized,

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Returns the argument unchanged.

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where T: Default,

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Creates Self using data from the given [World].
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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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