pub enum StatusEffect {
Show 33 variants
Speed,
Slowness,
Haste,
MiningFatigue,
Strength,
InstantHealth,
InstantDamage,
JumpBoost,
Nausea,
Regeneration,
Resistance,
FireResistance,
WaterBreathing,
Invisibility,
Blindness,
NightVision,
Hunger,
Weakness,
Poison,
Wither,
HealthBoost,
Absorption,
Saturation,
Glowing,
Levitation,
Luck,
Unluck,
SlowFalling,
ConduitPower,
DolphinsGrace,
BadOmen,
HeroOfTheVillage,
Darkness,
}
Expand description
Represents a status effect from the game
Variants§
Speed
Slowness
Haste
MiningFatigue
Strength
InstantHealth
InstantDamage
JumpBoost
Nausea
Regeneration
Resistance
FireResistance
WaterBreathing
Invisibility
Blindness
NightVision
Hunger
Weakness
Poison
Wither
HealthBoost
Absorption
Saturation
Glowing
Levitation
Luck
Unluck
SlowFalling
ConduitPower
DolphinsGrace
BadOmen
HeroOfTheVillage
Darkness
Implementations§
source§impl StatusEffect
impl StatusEffect
sourcepub const fn from_raw(id: u16) -> Option<StatusEffect>
pub const fn from_raw(id: u16) -> Option<StatusEffect>
Constructs a effect from a raw item ID.
If the given ID is invalid, None
is returned.
sourcepub fn from_ident(id: Ident<&str>) -> Option<StatusEffect>
pub fn from_ident(id: Ident<&str>) -> Option<StatusEffect>
Construct a effect from its snake_case name.
Returns None
if the name is invalid.
sourcepub const fn name(&self) -> Ident<&'static str>
pub const fn name(&self) -> Ident<&'static str>
Gets the name of this effect.
Same as StatusEffect::to_ident
, but doesn’t take ownership.
sourcepub const fn translation_key(&self) -> &'static str
pub const fn translation_key(&self) -> &'static str
Gets the translation key of this effect.
sourcepub const fn category(&self) -> StatusEffectCategory
pub const fn category(&self) -> StatusEffectCategory
Gets the category of this effect.
sourcepub fn attribute_modifiers(&self) -> Vec<AttributeModifier>
pub fn attribute_modifiers(&self) -> Vec<AttributeModifier>
Gets the attribute modifiers of this effect.
sourcepub const ALL: [StatusEffect; 33] = _
pub const ALL: [StatusEffect; 33] = _
An array of all effects.
Trait Implementations§
source§impl Clone for StatusEffect
impl Clone for StatusEffect
source§fn clone(&self) -> StatusEffect
fn clone(&self) -> StatusEffect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for StatusEffect
impl Debug for StatusEffect
source§impl Hash for StatusEffect
impl Hash for StatusEffect
source§impl Ord for StatusEffect
impl Ord for StatusEffect
source§fn cmp(&self, other: &StatusEffect) -> Ordering
fn cmp(&self, other: &StatusEffect) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq for StatusEffect
impl PartialEq for StatusEffect
source§impl PartialOrd for StatusEffect
impl PartialOrd for StatusEffect
impl Copy for StatusEffect
impl Eq for StatusEffect
impl StructuralPartialEq for StatusEffect
Auto Trait Implementations§
impl Freeze for StatusEffect
impl RefUnwindSafe for StatusEffect
impl Send for StatusEffect
impl Sync for StatusEffect
impl Unpin for StatusEffect
impl UnwindSafe for StatusEffect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.