Struct PlayerListEntryBundle

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pub struct PlayerListEntryBundle {
    pub player_list_entry: PlayerListEntry,
    pub uuid: UniqueId,
    pub username: Username,
    pub properties: Properties,
    pub game_mode: GameMode,
    pub ping: Ping,
    pub display_name: DisplayName,
    pub listed: Listed,
}
Expand description

Bundle for spawning new player list entries. All components are required unless otherwise stated.

§Despawning player list entries

The Despawned component must be used to despawn player list entries.

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§player_list_entry: PlayerListEntry§uuid: UniqueId

Careful not to modify this!

§username: Username§properties: Properties§game_mode: GameMode§ping: Ping§display_name: DisplayName§listed: Listed

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impl Bundle for PlayerListEntryBundle

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this [Bundle]’s component ids. This will be None if the component has not been registered.
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impl Debug for PlayerListEntryBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PlayerListEntryBundle

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fn default() -> PlayerListEntryBundle

Returns the “default value” for a type. Read more
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impl DynamicBundle for PlayerListEntryBundle

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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