pub struct PlayerListEntryBundle {
    pub player_list_entry: PlayerListEntry,
    pub uuid: UniqueId,
    pub username: Username,
    pub properties: Properties,
    pub game_mode: GameMode,
    pub ping: Ping,
    pub display_name: DisplayName,
    pub listed: Listed,
}
Expand description

Bundle for spawning new player list entries. All components are required unless otherwise stated.

Despawning player list entries

The Despawned component must be used to despawn player list entries.

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§player_list_entry: PlayerListEntry§uuid: UniqueId

Careful not to modify this!

§username: Username§properties: Properties§game_mode: GameMode§ping: Ping§display_name: DisplayName§listed: Listed

Trait Implementations§

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impl Debug for PlayerListEntryBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PlayerListEntryBundle

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fn default() -> PlayerListEntryBundle

Returns the “default value” for a type. Read more
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impl Bundle for PlayerListEntryBundle

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impl DynamicBundle for PlayerListEntryBundle

Auto Trait Implementations§

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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