Struct valence_entity::trident::TridentEntityBundle
source · pub struct TridentEntityBundle {Show 31 fields
pub trident_entity: TridentEntity,
pub trident_loyalty: Loyalty,
pub trident_enchanted: Enchanted,
pub persistent_projectile_entity: PersistentProjectileEntity,
pub persistent_projectile_projectile_flags: ProjectileFlags,
pub persistent_projectile_pierce_level: PierceLevel,
pub projectile_entity: ProjectileEntity,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning trident
entities.
Fields§
§trident_entity: TridentEntity
§trident_loyalty: Loyalty
§trident_enchanted: Enchanted
§persistent_projectile_entity: PersistentProjectileEntity
§persistent_projectile_projectile_flags: ProjectileFlags
§persistent_projectile_pierce_level: PierceLevel
§projectile_entity: ProjectileEntity
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
source§impl Bundle for TridentEntityBundle
impl Bundle for TridentEntityBundle
source§impl Debug for TridentEntityBundle
impl Debug for TridentEntityBundle
source§impl Default for TridentEntityBundle
impl Default for TridentEntityBundle
impl DynamicBundle for TridentEntityBundle
Auto Trait Implementations§
impl Freeze for TridentEntityBundle
impl RefUnwindSafe for TridentEntityBundle
impl Send for TridentEntityBundle
impl Sync for TridentEntityBundle
impl Unpin for TridentEntityBundle
impl UnwindSafe for TridentEntityBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
) to Box<dyn Any>
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can
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§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].