pub struct SpectralArrowEntityBundle {Show 29 fields
pub spectral_arrow_entity: SpectralArrowEntity,
pub persistent_projectile_entity: PersistentProjectileEntity,
pub persistent_projectile_projectile_flags: ProjectileFlags,
pub persistent_projectile_pierce_level: PierceLevel,
pub projectile_entity: ProjectileEntity,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning spectral_arrow
entities.
Fields§
§spectral_arrow_entity: SpectralArrowEntity
§persistent_projectile_entity: PersistentProjectileEntity
§persistent_projectile_projectile_flags: ProjectileFlags
§persistent_projectile_pierce_level: PierceLevel
§projectile_entity: ProjectileEntity
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
source§impl Bundle for SpectralArrowEntityBundle
impl Bundle for SpectralArrowEntityBundle
source§impl Debug for SpectralArrowEntityBundle
impl Debug for SpectralArrowEntityBundle
source§impl Default for SpectralArrowEntityBundle
impl Default for SpectralArrowEntityBundle
impl DynamicBundle for SpectralArrowEntityBundle
Auto Trait Implementations§
impl Freeze for SpectralArrowEntityBundle
impl RefUnwindSafe for SpectralArrowEntityBundle
impl Send for SpectralArrowEntityBundle
impl Sync for SpectralArrowEntityBundle
impl Unpin for SpectralArrowEntityBundle
impl UnwindSafe for SpectralArrowEntityBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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.§fn as_any(&self) -> &(dyn Any + 'static)
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. This is needed since Rust cannot
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’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].