Struct valence_entity::painting::PaintingEntityBundle
source · pub struct PaintingEntityBundle {Show 27 fields
pub painting_entity: PaintingEntity,
pub painting_variant: Variant,
pub abstract_decoration_entity: AbstractDecorationEntity,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning painting
entities.
Fields§
§painting_entity: PaintingEntity
§painting_variant: Variant
§abstract_decoration_entity: AbstractDecorationEntity
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
source§impl Bundle for PaintingEntityBundle
impl Bundle for PaintingEntityBundle
source§impl Debug for PaintingEntityBundle
impl Debug for PaintingEntityBundle
source§impl Default for PaintingEntityBundle
impl Default for PaintingEntityBundle
impl DynamicBundle for PaintingEntityBundle
Auto Trait Implementations§
impl Freeze for PaintingEntityBundle
impl RefUnwindSafe for PaintingEntityBundle
impl Send for PaintingEntityBundle
impl Sync for PaintingEntityBundle
impl Unpin for PaintingEntityBundle
impl UnwindSafe for PaintingEntityBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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T: Any,
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T: Default,
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T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].