pub struct GlowItemFrameEntityBundle {Show 29 fields
pub glow_item_frame_entity: GlowItemFrameEntity,
pub item_frame_entity: ItemFrameEntity,
pub item_frame_item_stack: ItemStack,
pub item_frame_rotation: Rotation,
pub abstract_decoration_entity: AbstractDecorationEntity,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning glow_item_frame
entities.
Fields§
§glow_item_frame_entity: GlowItemFrameEntity
§item_frame_entity: ItemFrameEntity
§item_frame_item_stack: ItemStack
§item_frame_rotation: Rotation
§abstract_decoration_entity: AbstractDecorationEntity
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
source§impl Bundle for GlowItemFrameEntityBundle
impl Bundle for GlowItemFrameEntityBundle
source§impl Debug for GlowItemFrameEntityBundle
impl Debug for GlowItemFrameEntityBundle
source§impl Default for GlowItemFrameEntityBundle
impl Default for GlowItemFrameEntityBundle
impl DynamicBundle for GlowItemFrameEntityBundle
Auto Trait Implementations§
impl Freeze for GlowItemFrameEntityBundle
impl RefUnwindSafe for GlowItemFrameEntityBundle
impl Send for GlowItemFrameEntityBundle
impl Sync for GlowItemFrameEntityBundle
impl Unpin for GlowItemFrameEntityBundle
impl UnwindSafe for GlowItemFrameEntityBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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’s.§impl<T> DowncastSync for T
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§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].