Struct valence_entity::fireball::FireballEntityBundle
source · pub struct FireballEntityBundle {Show 29 fields
pub fireball_entity: FireballEntity,
pub abstract_fireball_entity: AbstractFireballEntity,
pub abstract_fireball_item: Item,
pub explosive_projectile_entity: ExplosiveProjectileEntity,
pub projectile_entity: ProjectileEntity,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning fireball
entities.
Fields§
§fireball_entity: FireballEntity
§abstract_fireball_entity: AbstractFireballEntity
§abstract_fireball_item: Item
§explosive_projectile_entity: ExplosiveProjectileEntity
§projectile_entity: ProjectileEntity
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
source§impl Bundle for FireballEntityBundle
impl Bundle for FireballEntityBundle
source§impl Debug for FireballEntityBundle
impl Debug for FireballEntityBundle
source§impl Default for FireballEntityBundle
impl Default for FireballEntityBundle
impl DynamicBundle for FireballEntityBundle
Auto Trait Implementations§
impl Freeze for FireballEntityBundle
impl RefUnwindSafe for FireballEntityBundle
impl Send for FireballEntityBundle
impl Sync for FireballEntityBundle
impl Unpin for FireballEntityBundle
impl UnwindSafe for FireballEntityBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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) to Rc<Any>
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.§fn as_any(&self) -> &(dyn Any + 'static)
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Convert
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’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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Convert
&mut Trait
(where Trait: Downcast
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. This is needed since Rust cannot
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’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].