Struct valence_entity::egg::EggEntityBundle
source · pub struct EggEntityBundle {Show 29 fields
pub egg_entity: EggEntity,
pub thrown_item_entity: ThrownItemEntity,
pub thrown_item_item: Item,
pub thrown_entity: ThrownEntity,
pub projectile_entity: ProjectileEntity,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning egg
entities.
Fields§
§egg_entity: EggEntity
§thrown_item_entity: ThrownItemEntity
§thrown_item_item: Item
§thrown_entity: ThrownEntity
§projectile_entity: ProjectileEntity
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
source§impl Bundle for EggEntityBundle
impl Bundle for EggEntityBundle
source§impl Debug for EggEntityBundle
impl Debug for EggEntityBundle
source§impl Default for EggEntityBundle
impl Default for EggEntityBundle
impl DynamicBundle for EggEntityBundle
Auto Trait Implementations§
impl Freeze for EggEntityBundle
impl RefUnwindSafe for EggEntityBundle
impl Send for EggEntityBundle
impl Sync for EggEntityBundle
impl Unpin for EggEntityBundle
impl UnwindSafe for EggEntityBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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) to Box<dyn Any>
. Box<dyn Any>
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then be further downcast
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&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].