pub struct ChestMinecartEntityBundle {Show 33 fields
pub chest_minecart_entity: ChestMinecartEntity,
pub storage_minecart_entity: StorageMinecartEntity,
pub abstract_minecart_entity: AbstractMinecartEntity,
pub abstract_minecart_damage_wobble_ticks: DamageWobbleTicks,
pub abstract_minecart_damage_wobble_side: DamageWobbleSide,
pub abstract_minecart_damage_wobble_strength: DamageWobbleStrength,
pub abstract_minecart_custom_block_id: CustomBlockId,
pub abstract_minecart_custom_block_offset: CustomBlockOffset,
pub abstract_minecart_custom_block_present: CustomBlockPresent,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning chest_minecart
entities.
Fields§
§chest_minecart_entity: ChestMinecartEntity
§storage_minecart_entity: StorageMinecartEntity
§abstract_minecart_entity: AbstractMinecartEntity
§abstract_minecart_damage_wobble_ticks: DamageWobbleTicks
§abstract_minecart_damage_wobble_side: DamageWobbleSide
§abstract_minecart_damage_wobble_strength: DamageWobbleStrength
§abstract_minecart_custom_block_id: CustomBlockId
§abstract_minecart_custom_block_offset: CustomBlockOffset
§abstract_minecart_custom_block_present: CustomBlockPresent
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
source§impl Bundle for ChestMinecartEntityBundle
impl Bundle for ChestMinecartEntityBundle
source§impl Debug for ChestMinecartEntityBundle
impl Debug for ChestMinecartEntityBundle
source§impl Default for ChestMinecartEntityBundle
impl Default for ChestMinecartEntityBundle
impl DynamicBundle for ChestMinecartEntityBundle
Auto Trait Implementations§
impl Freeze for ChestMinecartEntityBundle
impl RefUnwindSafe for ChestMinecartEntityBundle
impl Send for ChestMinecartEntityBundle
impl Sync for ChestMinecartEntityBundle
impl Unpin for ChestMinecartEntityBundle
impl UnwindSafe for ChestMinecartEntityBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
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. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].