Struct valence_entity::chest_boat::ChestBoatEntityBundle
source · pub struct ChestBoatEntityBundle {Show 33 fields
pub chest_boat_entity: ChestBoatEntity,
pub boat_entity: BoatEntity,
pub boat_damage_wobble_ticks: DamageWobbleTicks,
pub boat_damage_wobble_side: DamageWobbleSide,
pub boat_damage_wobble_strength: DamageWobbleStrength,
pub boat_boat_type: BoatType,
pub boat_left_paddle_moving: LeftPaddleMoving,
pub boat_right_paddle_moving: RightPaddleMoving,
pub boat_bubble_wobble_ticks: BubbleWobbleTicks,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning chest_boat
entities.
Fields§
§chest_boat_entity: ChestBoatEntity
§boat_entity: BoatEntity
§boat_damage_wobble_ticks: DamageWobbleTicks
§boat_damage_wobble_side: DamageWobbleSide
§boat_damage_wobble_strength: DamageWobbleStrength
§boat_boat_type: BoatType
§boat_left_paddle_moving: LeftPaddleMoving
§boat_right_paddle_moving: RightPaddleMoving
§boat_bubble_wobble_ticks: BubbleWobbleTicks
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
source§impl Bundle for ChestBoatEntityBundle
impl Bundle for ChestBoatEntityBundle
source§impl Debug for ChestBoatEntityBundle
impl Debug for ChestBoatEntityBundle
source§impl Default for ChestBoatEntityBundle
impl Default for ChestBoatEntityBundle
impl DynamicBundle for ChestBoatEntityBundle
Auto Trait Implementations§
impl Freeze for ChestBoatEntityBundle
impl RefUnwindSafe for ChestBoatEntityBundle
impl Send for ChestBoatEntityBundle
impl Sync for ChestBoatEntityBundle
impl Unpin for ChestBoatEntityBundle
impl UnwindSafe for ChestBoatEntityBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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T: Default,
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T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].