Struct valence_entity::boat::BoatEntityBundle
source · pub struct BoatEntityBundle {Show 32 fields
pub boat_entity: BoatEntity,
pub boat_damage_wobble_ticks: DamageWobbleTicks,
pub boat_damage_wobble_side: DamageWobbleSide,
pub boat_damage_wobble_strength: DamageWobbleStrength,
pub boat_boat_type: BoatType,
pub boat_left_paddle_moving: LeftPaddleMoving,
pub boat_right_paddle_moving: RightPaddleMoving,
pub boat_bubble_wobble_ticks: BubbleWobbleTicks,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning boat
entities.
Fields§
§boat_entity: BoatEntity
§boat_damage_wobble_ticks: DamageWobbleTicks
§boat_damage_wobble_side: DamageWobbleSide
§boat_damage_wobble_strength: DamageWobbleStrength
§boat_boat_type: BoatType
§boat_left_paddle_moving: LeftPaddleMoving
§boat_right_paddle_moving: RightPaddleMoving
§boat_bubble_wobble_ticks: BubbleWobbleTicks
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
source§impl Bundle for BoatEntityBundle
impl Bundle for BoatEntityBundle
source§impl Debug for BoatEntityBundle
impl Debug for BoatEntityBundle
source§impl Default for BoatEntityBundle
impl Default for BoatEntityBundle
impl DynamicBundle for BoatEntityBundle
Auto Trait Implementations§
impl Freeze for BoatEntityBundle
impl RefUnwindSafe for BoatEntityBundle
impl Send for BoatEntityBundle
impl Sync for BoatEntityBundle
impl Unpin for BoatEntityBundle
impl UnwindSafe for BoatEntityBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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T: Any,
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T: Default,
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T: Default,
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using data from the given [World
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