pub enum EntityAttribute {
Show 13 variants
GenericArmor,
GenericArmorToughness,
GenericAttackDamage,
GenericAttackKnockback,
GenericAttackSpeed,
GenericFlyingSpeed,
GenericFollowRange,
GenericKnockbackResistance,
GenericLuck,
GenericMaxHealth,
GenericMovementSpeed,
HorseJumpStrength,
ZombieSpawnReinforcements,
}
Variants§
GenericArmor
GenericArmorToughness
GenericAttackDamage
GenericAttackKnockback
GenericAttackSpeed
GenericFlyingSpeed
GenericFollowRange
GenericKnockbackResistance
GenericLuck
GenericMaxHealth
GenericMovementSpeed
HorseJumpStrength
ZombieSpawnReinforcements
Implementations§
source§impl EntityAttribute
impl EntityAttribute
pub fn get_id(self) -> u8
pub fn from_id(id: u8) -> Option<EntityAttribute>
pub fn name(self) -> &'static str
pub fn default_value(self) -> f64
pub fn translation_key(self) -> &'static str
pub fn tracked(self) -> bool
pub fn min_value(self) -> f64
pub fn max_value(self) -> f64
Trait Implementations§
source§impl Clone for EntityAttribute
impl Clone for EntityAttribute
source§fn clone(&self) -> EntityAttribute
fn clone(&self) -> EntityAttribute
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for EntityAttribute
impl Debug for EntityAttribute
source§impl Hash for EntityAttribute
impl Hash for EntityAttribute
source§impl PartialEq for EntityAttribute
impl PartialEq for EntityAttribute
impl Copy for EntityAttribute
impl Eq for EntityAttribute
impl StructuralPartialEq for EntityAttribute
Auto Trait Implementations§
impl Freeze for EntityAttribute
impl RefUnwindSafe for EntityAttribute
impl Send for EntityAttribute
impl Sync for EntityAttribute
impl Unpin for EntityAttribute
impl UnwindSafe for EntityAttribute
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.