Struct valence_entity::arrow::ArrowEntityBundle
source · pub struct ArrowEntityBundle {Show 30 fields
pub arrow_entity: ArrowEntity,
pub arrow_color: Color,
pub persistent_projectile_entity: PersistentProjectileEntity,
pub persistent_projectile_projectile_flags: ProjectileFlags,
pub persistent_projectile_pierce_level: PierceLevel,
pub projectile_entity: ProjectileEntity,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning arrow
entities.
Fields§
§arrow_entity: ArrowEntity
§arrow_color: Color
§persistent_projectile_entity: PersistentProjectileEntity
§persistent_projectile_projectile_flags: ProjectileFlags
§persistent_projectile_pierce_level: PierceLevel
§projectile_entity: ProjectileEntity
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
source§impl Bundle for ArrowEntityBundle
impl Bundle for ArrowEntityBundle
source§impl Debug for ArrowEntityBundle
impl Debug for ArrowEntityBundle
source§impl Default for ArrowEntityBundle
impl Default for ArrowEntityBundle
impl DynamicBundle for ArrowEntityBundle
Auto Trait Implementations§
impl Freeze for ArrowEntityBundle
impl RefUnwindSafe for ArrowEntityBundle
impl Send for ArrowEntityBundle
impl Sync for ArrowEntityBundle
impl Unpin for ArrowEntityBundle
impl UnwindSafe for ArrowEntityBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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’s.§impl<T> DowncastSync for T
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§impl<T> FromWorld for Twhere
T: Default,
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T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].