Struct valence_boss_bar::BossBarBundle
source · pub struct BossBarBundle {
pub id: UniqueId,
pub title: BossBarTitle,
pub health: BossBarHealth,
pub style: BossBarStyle,
pub flags: BossBarFlags,
pub layer: EntityLayerId,
}
Expand description
The bundle of components that make up a boss bar.
Fields§
§id: UniqueId
§title: BossBarTitle
§health: BossBarHealth
§style: BossBarStyle
§flags: BossBarFlags
§layer: EntityLayerId
Trait Implementations§
source§impl Bundle for BossBarBundle
impl Bundle for BossBarBundle
source§impl Default for BossBarBundle
impl Default for BossBarBundle
source§fn default() -> BossBarBundle
fn default() -> BossBarBundle
Returns the “default value” for a type. Read more
impl DynamicBundle for BossBarBundle
Auto Trait Implementations§
impl Freeze for BossBarBundle
impl RefUnwindSafe for BossBarBundle
impl Send for BossBarBundle
impl Sync for BossBarBundle
impl Unpin for BossBarBundle
impl UnwindSafe for BossBarBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
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can
then be further downcast
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where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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. Rc<Any>
can then be
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
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’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].