Struct valence_anvil::AnvilLevel
source · pub struct AnvilLevel {
pub ignored_chunks: HashSet<ChunkPos>,
/* private fields */
}
Fields§
§ignored_chunks: HashSet<ChunkPos>
The set of chunk positions that should not be loaded or unloaded by the anvil system.
This set is empty by default, but you can modify it at any time.
Implementations§
source§impl AnvilLevel
impl AnvilLevel
pub fn new<R: Into<PathBuf>>(world_root: R, biomes: &BiomeRegistry) -> Self
sourcepub fn force_chunk_load(&mut self, pos: ChunkPos)
pub fn force_chunk_load(&mut self, pos: ChunkPos)
Forces a chunk to be loaded at a specific position in this world. This
will bypass AnvilLevel::ignored_chunks
.
Note that the chunk will be unloaded next tick unless it has been added
to AnvilLevel::ignored_chunks
or it is in view of a client.
This has no effect if a chunk at the position is already present.
Trait Implementations§
source§impl Component for AnvilLevel
impl Component for AnvilLevel
source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its [
ComponentHooks
].Auto Trait Implementations§
impl Freeze for AnvilLevel
impl RefUnwindSafe for AnvilLevel
impl Send for AnvilLevel
impl Sync for AnvilLevel
impl Unpin for AnvilLevel
impl UnwindSafe for AnvilLevel
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