Struct PacketEncoder

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pub struct PacketEncoder { /* private fields */ }

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impl PacketEncoder

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pub fn new() -> PacketEncoder

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pub fn append_bytes(&mut self, bytes: &[u8])

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pub fn prepend_packet<P>(&mut self, pkt: &P) -> Result<(), Error>
where P: Packet + Encode,

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pub fn append_packet<P>(&mut self, pkt: &P) -> Result<(), Error>
where P: Packet + Encode,

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pub fn take(&mut self) -> BytesMut

Takes all the packets written so far and encrypts them if encryption is enabled.

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pub fn clear(&mut self)

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pub fn set_compression(&mut self, threshold: CompressionThreshold)

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pub fn enable_encryption(&mut self, key: &[u8; 16])

Initializes the cipher with the given key. All future packets and any that have not been taken yet are encrypted.

§Panics

Panics if encryption is already enabled.

Trait Implementations§

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impl Default for PacketEncoder

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fn default() -> PacketEncoder

Returns the “default value” for a type. Read more
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impl WritePacket for PacketEncoder

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fn write_packet_fallible<P>(&mut self, packet: &P) -> Result<(), Error>
where P: Packet + Encode,

Writes a packet to this object. The result of encoding the packet is returned.
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fn write_packet_bytes(&mut self, bytes: &[u8])

Copies raw packet data directly into this object. Don’t use this unless you know what you’re doing.
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fn write_packet<P>(&mut self, packet: &P)
where P: Packet + Encode,

Writes a packet to this object. Encoding errors are typically logged and discarded.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> SendMessage for T
where T: WritePacket,

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fn send_chat_message<'a>(&mut self, msg: impl IntoText<'a>)

Sends a system message visible in the chat.
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fn send_action_bar_message<'a>(&mut self, msg: impl IntoText<'a>)

Displays a message in the player’s action bar (text above the hotbar).
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impl<T> SetBrand for T
where T: WritePacket,

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fn set_brand(&mut self, brand: &str)

Sets the brand of the server. Read more
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impl<T> SetTitle for T
where T: WritePacket,

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fn set_title<'a>(&mut self, text: impl IntoText<'a>)

Displays a title to a client. Read more
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fn set_subtitle<'a>(&mut self, text: impl IntoText<'a>)

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fn set_action_bar<'a>(&mut self, text: impl IntoText<'a>)

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fn set_title_times(&mut self, fade_in: i32, stay: i32, fade_out: i32)

fade_in: Ticks to spend fading in.stay: Ticks to keep the title displayed.fade_out: Ticks to spend fading out. Read more
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fn clear_title(&mut self)

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fn reset_title(&mut self)

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