#[repr(C)]pub struct UVec2 {
pub x: u32,
pub y: u32,
}
Expand description
A 2-dimensional vector.
Fields§
§x: u32
§y: u32
Implementations§
source§impl UVec2
impl UVec2
sourcepub fn map<F>(self, f: F) -> UVec2
pub fn map<F>(self, f: F) -> UVec2
Returns a vector containing each element of self
modified by a mapping function f
.
sourcepub fn select(mask: BVec2, if_true: UVec2, if_false: UVec2) -> UVec2
pub fn select(mask: BVec2, if_true: UVec2, if_false: UVec2) -> UVec2
Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
sourcepub const fn from_array(a: [u32; 2]) -> UVec2
pub const fn from_array(a: [u32; 2]) -> UVec2
Creates a new vector from an array.
sourcepub const fn from_slice(slice: &[u32]) -> UVec2
pub const fn from_slice(slice: &[u32]) -> UVec2
Creates a vector from the first 2 values in slice
.
§Panics
Panics if slice
is less than 2 elements long.
sourcepub fn write_to_slice(self, slice: &mut [u32])
pub fn write_to_slice(self, slice: &mut [u32])
Writes the elements of self
to the first 2 elements in slice
.
§Panics
Panics if slice
is less than 2 elements long.
sourcepub const fn extend(self, z: u32) -> UVec3
pub const fn extend(self, z: u32) -> UVec3
Creates a 3D vector from self
and the given z
value.
sourcepub fn dot_into_vec(self, rhs: UVec2) -> UVec2
pub fn dot_into_vec(self, rhs: UVec2) -> UVec2
Returns a vector where every component is the dot product of self
and rhs
.
sourcepub fn min(self, rhs: UVec2) -> UVec2
pub fn min(self, rhs: UVec2) -> UVec2
Returns a vector containing the minimum values for each element of self
and rhs
.
In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..]
.
sourcepub fn max(self, rhs: UVec2) -> UVec2
pub fn max(self, rhs: UVec2) -> UVec2
Returns a vector containing the maximum values for each element of self
and rhs
.
In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..]
.
sourcepub fn clamp(self, min: UVec2, max: UVec2) -> UVec2
pub fn clamp(self, min: UVec2, max: UVec2) -> UVec2
Component-wise clamping of values, similar to u32::clamp
.
Each element in min
must be less-or-equal to the corresponding element in max
.
§Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn min_element(self) -> u32
pub fn min_element(self) -> u32
Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
sourcepub fn max_element(self) -> u32
pub fn max_element(self) -> u32
Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
sourcepub fn element_sum(self) -> u32
pub fn element_sum(self) -> u32
Returns the sum of all elements of self
.
In other words, this computes self.x + self.y + ..
.
sourcepub fn element_product(self) -> u32
pub fn element_product(self) -> u32
Returns the product of all elements of self
.
In other words, this computes self.x * self.y * ..
.
sourcepub fn cmpeq(self, rhs: UVec2) -> BVec2
pub fn cmpeq(self, rhs: UVec2) -> BVec2
Returns a vector mask containing the result of a ==
comparison for each element of
self
and rhs
.
In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..]
for all
elements.
sourcepub fn cmpne(self, rhs: UVec2) -> BVec2
pub fn cmpne(self, rhs: UVec2) -> BVec2
Returns a vector mask containing the result of a !=
comparison for each element of
self
and rhs
.
In other words this computes [self.x != rhs.x, self.y != rhs.y, ..]
for all
elements.
sourcepub fn cmpge(self, rhs: UVec2) -> BVec2
pub fn cmpge(self, rhs: UVec2) -> BVec2
Returns a vector mask containing the result of a >=
comparison for each element of
self
and rhs
.
In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..]
for all
elements.
sourcepub fn cmpgt(self, rhs: UVec2) -> BVec2
pub fn cmpgt(self, rhs: UVec2) -> BVec2
Returns a vector mask containing the result of a >
comparison for each element of
self
and rhs
.
In other words this computes [self.x > rhs.x, self.y > rhs.y, ..]
for all
elements.
sourcepub fn cmple(self, rhs: UVec2) -> BVec2
pub fn cmple(self, rhs: UVec2) -> BVec2
Returns a vector mask containing the result of a <=
comparison for each element of
self
and rhs
.
In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..]
for all
elements.
sourcepub fn cmplt(self, rhs: UVec2) -> BVec2
pub fn cmplt(self, rhs: UVec2) -> BVec2
Returns a vector mask containing the result of a <
comparison for each element of
self
and rhs
.
In other words this computes [self.x < rhs.x, self.y < rhs.y, ..]
for all
elements.
sourcepub fn length_squared(self) -> u32
pub fn length_squared(self) -> u32
Computes the squared length of self
.
sourcepub fn as_i16vec2(&self) -> I16Vec2
pub fn as_i16vec2(&self) -> I16Vec2
Casts all elements of self
to i16
.
sourcepub fn as_u16vec2(&self) -> U16Vec2
pub fn as_u16vec2(&self) -> U16Vec2
Casts all elements of self
to u16
.
sourcepub fn as_i64vec2(&self) -> I64Vec2
pub fn as_i64vec2(&self) -> I64Vec2
Casts all elements of self
to i64
.
sourcepub fn as_u64vec2(&self) -> U64Vec2
pub fn as_u64vec2(&self) -> U64Vec2
Casts all elements of self
to u64
.
sourcepub const fn wrapping_add(self, rhs: UVec2) -> UVec2
pub const fn wrapping_add(self, rhs: UVec2) -> UVec2
Returns a vector containing the wrapping addition of self
and rhs
.
In other words this computes [self.x.wrapping_add(rhs.x), self.y.wrapping_add(rhs.y), ..]
.
sourcepub const fn wrapping_sub(self, rhs: UVec2) -> UVec2
pub const fn wrapping_sub(self, rhs: UVec2) -> UVec2
Returns a vector containing the wrapping subtraction of self
and rhs
.
In other words this computes [self.x.wrapping_sub(rhs.x), self.y.wrapping_sub(rhs.y), ..]
.
sourcepub const fn wrapping_mul(self, rhs: UVec2) -> UVec2
pub const fn wrapping_mul(self, rhs: UVec2) -> UVec2
Returns a vector containing the wrapping multiplication of self
and rhs
.
In other words this computes [self.x.wrapping_mul(rhs.x), self.y.wrapping_mul(rhs.y), ..]
.
sourcepub const fn wrapping_div(self, rhs: UVec2) -> UVec2
pub const fn wrapping_div(self, rhs: UVec2) -> UVec2
Returns a vector containing the wrapping division of self
and rhs
.
In other words this computes [self.x.wrapping_div(rhs.x), self.y.wrapping_div(rhs.y), ..]
.
sourcepub const fn saturating_add(self, rhs: UVec2) -> UVec2
pub const fn saturating_add(self, rhs: UVec2) -> UVec2
Returns a vector containing the saturating addition of self
and rhs
.
In other words this computes [self.x.saturating_add(rhs.x), self.y.saturating_add(rhs.y), ..]
.
sourcepub const fn saturating_sub(self, rhs: UVec2) -> UVec2
pub const fn saturating_sub(self, rhs: UVec2) -> UVec2
Returns a vector containing the saturating subtraction of self
and rhs
.
In other words this computes [self.x.saturating_sub(rhs.x), self.y.saturating_sub(rhs.y), ..]
.
sourcepub const fn saturating_mul(self, rhs: UVec2) -> UVec2
pub const fn saturating_mul(self, rhs: UVec2) -> UVec2
Returns a vector containing the saturating multiplication of self
and rhs
.
In other words this computes [self.x.saturating_mul(rhs.x), self.y.saturating_mul(rhs.y), ..]
.
sourcepub const fn saturating_div(self, rhs: UVec2) -> UVec2
pub const fn saturating_div(self, rhs: UVec2) -> UVec2
Returns a vector containing the saturating division of self
and rhs
.
In other words this computes [self.x.saturating_div(rhs.x), self.y.saturating_div(rhs.y), ..]
.
sourcepub const fn wrapping_add_signed(self, rhs: IVec2) -> UVec2
pub const fn wrapping_add_signed(self, rhs: IVec2) -> UVec2
Returns a vector containing the wrapping addition of self
and signed vector rhs
.
In other words this computes [self.x.wrapping_add_signed(rhs.x), self.y.wrapping_add_signed(rhs.y), ..]
.
sourcepub const fn saturating_add_signed(self, rhs: IVec2) -> UVec2
pub const fn saturating_add_signed(self, rhs: IVec2) -> UVec2
Returns a vector containing the saturating addition of self
and signed vector rhs
.
In other words this computes [self.x.saturating_add_signed(rhs.x), self.y.saturating_add_signed(rhs.y), ..]
.
Trait Implementations§
source§impl AddAssign<&UVec2> for UVec2
impl AddAssign<&UVec2> for UVec2
source§fn add_assign(&mut self, rhs: &UVec2)
fn add_assign(&mut self, rhs: &UVec2)
+=
operation. Read moresource§impl AddAssign<&u32> for UVec2
impl AddAssign<&u32> for UVec2
source§fn add_assign(&mut self, rhs: &u32)
fn add_assign(&mut self, rhs: &u32)
+=
operation. Read moresource§impl AddAssign<u32> for UVec2
impl AddAssign<u32> for UVec2
source§fn add_assign(&mut self, rhs: u32)
fn add_assign(&mut self, rhs: u32)
+=
operation. Read moresource§impl AddAssign for UVec2
impl AddAssign for UVec2
source§fn add_assign(&mut self, rhs: UVec2)
fn add_assign(&mut self, rhs: UVec2)
+=
operation. Read moresource§impl DivAssign<&UVec2> for UVec2
impl DivAssign<&UVec2> for UVec2
source§fn div_assign(&mut self, rhs: &UVec2)
fn div_assign(&mut self, rhs: &UVec2)
/=
operation. Read moresource§impl DivAssign<&u32> for UVec2
impl DivAssign<&u32> for UVec2
source§fn div_assign(&mut self, rhs: &u32)
fn div_assign(&mut self, rhs: &u32)
/=
operation. Read moresource§impl DivAssign<u32> for UVec2
impl DivAssign<u32> for UVec2
source§fn div_assign(&mut self, rhs: u32)
fn div_assign(&mut self, rhs: u32)
/=
operation. Read moresource§impl DivAssign for UVec2
impl DivAssign for UVec2
source§fn div_assign(&mut self, rhs: UVec2)
fn div_assign(&mut self, rhs: UVec2)
/=
operation. Read moresource§impl MulAssign<&UVec2> for UVec2
impl MulAssign<&UVec2> for UVec2
source§fn mul_assign(&mut self, rhs: &UVec2)
fn mul_assign(&mut self, rhs: &UVec2)
*=
operation. Read moresource§impl MulAssign<&u32> for UVec2
impl MulAssign<&u32> for UVec2
source§fn mul_assign(&mut self, rhs: &u32)
fn mul_assign(&mut self, rhs: &u32)
*=
operation. Read moresource§impl MulAssign<u32> for UVec2
impl MulAssign<u32> for UVec2
source§fn mul_assign(&mut self, rhs: u32)
fn mul_assign(&mut self, rhs: u32)
*=
operation. Read moresource§impl MulAssign for UVec2
impl MulAssign for UVec2
source§fn mul_assign(&mut self, rhs: UVec2)
fn mul_assign(&mut self, rhs: UVec2)
*=
operation. Read moresource§impl RemAssign<&UVec2> for UVec2
impl RemAssign<&UVec2> for UVec2
source§fn rem_assign(&mut self, rhs: &UVec2)
fn rem_assign(&mut self, rhs: &UVec2)
%=
operation. Read moresource§impl RemAssign<&u32> for UVec2
impl RemAssign<&u32> for UVec2
source§fn rem_assign(&mut self, rhs: &u32)
fn rem_assign(&mut self, rhs: &u32)
%=
operation. Read moresource§impl RemAssign<u32> for UVec2
impl RemAssign<u32> for UVec2
source§fn rem_assign(&mut self, rhs: u32)
fn rem_assign(&mut self, rhs: u32)
%=
operation. Read moresource§impl RemAssign for UVec2
impl RemAssign for UVec2
source§fn rem_assign(&mut self, rhs: UVec2)
fn rem_assign(&mut self, rhs: UVec2)
%=
operation. Read moresource§impl SubAssign<&UVec2> for UVec2
impl SubAssign<&UVec2> for UVec2
source§fn sub_assign(&mut self, rhs: &UVec2)
fn sub_assign(&mut self, rhs: &UVec2)
-=
operation. Read moresource§impl SubAssign<&u32> for UVec2
impl SubAssign<&u32> for UVec2
source§fn sub_assign(&mut self, rhs: &u32)
fn sub_assign(&mut self, rhs: &u32)
-=
operation. Read moresource§impl SubAssign<u32> for UVec2
impl SubAssign<u32> for UVec2
source§fn sub_assign(&mut self, rhs: u32)
fn sub_assign(&mut self, rhs: u32)
-=
operation. Read moresource§impl SubAssign for UVec2
impl SubAssign for UVec2
source§fn sub_assign(&mut self, rhs: UVec2)
fn sub_assign(&mut self, rhs: UVec2)
-=
operation. Read moresource§impl Vec2Swizzles for UVec2
impl Vec2Swizzles for UVec2
type Vec3 = UVec3
type Vec4 = UVec4
fn xx(self) -> UVec2
fn yx(self) -> UVec2
fn yy(self) -> UVec2
fn xxx(self) -> UVec3
fn xxy(self) -> UVec3
fn xyx(self) -> UVec3
fn xyy(self) -> UVec3
fn yxx(self) -> UVec3
fn yxy(self) -> UVec3
fn yyx(self) -> UVec3
fn yyy(self) -> UVec3
fn xxxx(self) -> UVec4
fn xxxy(self) -> UVec4
fn xxyx(self) -> UVec4
fn xxyy(self) -> UVec4
fn xyxx(self) -> UVec4
fn xyxy(self) -> UVec4
fn xyyx(self) -> UVec4
fn xyyy(self) -> UVec4
fn yxxx(self) -> UVec4
fn yxxy(self) -> UVec4
fn yxyx(self) -> UVec4
fn yxyy(self) -> UVec4
fn yyxx(self) -> UVec4
fn yyxy(self) -> UVec4
fn yyyx(self) -> UVec4
fn yyyy(self) -> UVec4
fn xy(self) -> Self
impl Copy for UVec2
impl Eq for UVec2
impl StructuralPartialEq for UVec2
Auto Trait Implementations§
impl Freeze for UVec2
impl RefUnwindSafe for UVec2
impl Send for UVec2
impl Sync for UVec2
impl Unpin for UVec2
impl UnwindSafe for UVec2
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T: ?Sized,
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T: ?Sized,
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.tap_ref_mut()
only in debug builds, and is erased in release
builds.§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref()
only in debug builds, and is erased in release
builds.