Struct valence::interact_entity::InteractEntityPlugin
source · pub struct InteractEntityPlugin;
Trait Implementations§
source§impl Plugin for InteractEntityPlugin
impl Plugin for InteractEntityPlugin
§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
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finish
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fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App
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be useful for plugins that depends on another plugin asynchronous setup, like the renderer.§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
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This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for InteractEntityPlugin
impl RefUnwindSafe for InteractEntityPlugin
impl Send for InteractEntityPlugin
impl Sync for InteractEntityPlugin
impl Unpin for InteractEntityPlugin
impl UnwindSafe for InteractEntityPlugin
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