Struct valence::entity::enderman::CarriedBlock

pub struct CarriedBlock(pub BlockState);

Tuple Fields§

§0: BlockState

Methods from Deref<Target = BlockState>§

pub const AIR: BlockState = _

pub const STONE: BlockState = _

pub const GRANITE: BlockState = _

pub const POLISHED_GRANITE: BlockState = _

pub const DIORITE: BlockState = _

pub const POLISHED_DIORITE: BlockState = _

pub const ANDESITE: BlockState = _

pub const POLISHED_ANDESITE: BlockState = _

pub const GRASS_BLOCK: BlockState = _

pub const DIRT: BlockState = _

pub const COARSE_DIRT: BlockState = _

pub const PODZOL: BlockState = _

pub const COBBLESTONE: BlockState = _

pub const OAK_PLANKS: BlockState = _

pub const SPRUCE_PLANKS: BlockState = _

pub const BIRCH_PLANKS: BlockState = _

pub const JUNGLE_PLANKS: BlockState = _

pub const ACACIA_PLANKS: BlockState = _

pub const CHERRY_PLANKS: BlockState = _

pub const DARK_OAK_PLANKS: BlockState = _

pub const MANGROVE_PLANKS: BlockState = _

pub const BAMBOO_PLANKS: BlockState = _

pub const BAMBOO_MOSAIC: BlockState = _

pub const OAK_SAPLING: BlockState = _

pub const SPRUCE_SAPLING: BlockState = _

pub const BIRCH_SAPLING: BlockState = _

pub const JUNGLE_SAPLING: BlockState = _

pub const ACACIA_SAPLING: BlockState = _

pub const CHERRY_SAPLING: BlockState = _

pub const DARK_OAK_SAPLING: BlockState = _

pub const MANGROVE_PROPAGULE: BlockState = _

pub const BEDROCK: BlockState = _

pub const WATER: BlockState = _

pub const LAVA: BlockState = _

pub const SAND: BlockState = _

pub const SUSPICIOUS_SAND: BlockState = _

pub const RED_SAND: BlockState = _

pub const GRAVEL: BlockState = _

pub const SUSPICIOUS_GRAVEL: BlockState = _

pub const GOLD_ORE: BlockState = _

pub const DEEPSLATE_GOLD_ORE: BlockState = _

pub const IRON_ORE: BlockState = _

pub const DEEPSLATE_IRON_ORE: BlockState = _

pub const COAL_ORE: BlockState = _

pub const DEEPSLATE_COAL_ORE: BlockState = _

pub const NETHER_GOLD_ORE: BlockState = _

pub const OAK_LOG: BlockState = _

pub const SPRUCE_LOG: BlockState = _

pub const BIRCH_LOG: BlockState = _

pub const JUNGLE_LOG: BlockState = _

pub const ACACIA_LOG: BlockState = _

pub const CHERRY_LOG: BlockState = _

pub const DARK_OAK_LOG: BlockState = _

pub const MANGROVE_LOG: BlockState = _

pub const MANGROVE_ROOTS: BlockState = _

pub const MUDDY_MANGROVE_ROOTS: BlockState = _

pub const BAMBOO_BLOCK: BlockState = _

pub const STRIPPED_SPRUCE_LOG: BlockState = _

pub const STRIPPED_BIRCH_LOG: BlockState = _

pub const STRIPPED_JUNGLE_LOG: BlockState = _

pub const STRIPPED_ACACIA_LOG: BlockState = _

pub const STRIPPED_CHERRY_LOG: BlockState = _

pub const STRIPPED_DARK_OAK_LOG: BlockState = _

pub const STRIPPED_OAK_LOG: BlockState = _

pub const STRIPPED_MANGROVE_LOG: BlockState = _

pub const STRIPPED_BAMBOO_BLOCK: BlockState = _

pub const OAK_WOOD: BlockState = _

pub const SPRUCE_WOOD: BlockState = _

pub const BIRCH_WOOD: BlockState = _

pub const JUNGLE_WOOD: BlockState = _

pub const ACACIA_WOOD: BlockState = _

pub const CHERRY_WOOD: BlockState = _

pub const DARK_OAK_WOOD: BlockState = _

pub const MANGROVE_WOOD: BlockState = _

pub const STRIPPED_OAK_WOOD: BlockState = _

pub const STRIPPED_SPRUCE_WOOD: BlockState = _

pub const STRIPPED_BIRCH_WOOD: BlockState = _

pub const STRIPPED_JUNGLE_WOOD: BlockState = _

pub const STRIPPED_ACACIA_WOOD: BlockState = _

pub const STRIPPED_CHERRY_WOOD: BlockState = _

pub const STRIPPED_DARK_OAK_WOOD: BlockState = _

pub const STRIPPED_MANGROVE_WOOD: BlockState = _

pub const OAK_LEAVES: BlockState = _

pub const SPRUCE_LEAVES: BlockState = _

pub const BIRCH_LEAVES: BlockState = _

pub const JUNGLE_LEAVES: BlockState = _

pub const ACACIA_LEAVES: BlockState = _

pub const CHERRY_LEAVES: BlockState = _

pub const DARK_OAK_LEAVES: BlockState = _

pub const MANGROVE_LEAVES: BlockState = _

pub const AZALEA_LEAVES: BlockState = _

pub const FLOWERING_AZALEA_LEAVES: BlockState = _

pub const SPONGE: BlockState = _

pub const WET_SPONGE: BlockState = _

pub const GLASS: BlockState = _

pub const LAPIS_ORE: BlockState = _

pub const DEEPSLATE_LAPIS_ORE: BlockState = _

pub const LAPIS_BLOCK: BlockState = _

pub const DISPENSER: BlockState = _

pub const SANDSTONE: BlockState = _

pub const CHISELED_SANDSTONE: BlockState = _

pub const CUT_SANDSTONE: BlockState = _

pub const NOTE_BLOCK: BlockState = _

pub const WHITE_BED: BlockState = _

pub const ORANGE_BED: BlockState = _

pub const MAGENTA_BED: BlockState = _

pub const LIGHT_BLUE_BED: BlockState = _

pub const YELLOW_BED: BlockState = _

pub const LIME_BED: BlockState = _

pub const PINK_BED: BlockState = _

pub const GRAY_BED: BlockState = _

pub const LIGHT_GRAY_BED: BlockState = _

pub const CYAN_BED: BlockState = _

pub const PURPLE_BED: BlockState = _

pub const BLUE_BED: BlockState = _

pub const BROWN_BED: BlockState = _

pub const GREEN_BED: BlockState = _

pub const RED_BED: BlockState = _

pub const BLACK_BED: BlockState = _

pub const POWERED_RAIL: BlockState = _

pub const DETECTOR_RAIL: BlockState = _

pub const STICKY_PISTON: BlockState = _

pub const COBWEB: BlockState = _

pub const GRASS: BlockState = _

pub const FERN: BlockState = _

pub const DEAD_BUSH: BlockState = _

pub const SEAGRASS: BlockState = _

pub const TALL_SEAGRASS: BlockState = _

pub const PISTON: BlockState = _

pub const PISTON_HEAD: BlockState = _

pub const WHITE_WOOL: BlockState = _

pub const ORANGE_WOOL: BlockState = _

pub const MAGENTA_WOOL: BlockState = _

pub const LIGHT_BLUE_WOOL: BlockState = _

pub const YELLOW_WOOL: BlockState = _

pub const LIME_WOOL: BlockState = _

pub const PINK_WOOL: BlockState = _

pub const GRAY_WOOL: BlockState = _

pub const LIGHT_GRAY_WOOL: BlockState = _

pub const CYAN_WOOL: BlockState = _

pub const PURPLE_WOOL: BlockState = _

pub const BLUE_WOOL: BlockState = _

pub const BROWN_WOOL: BlockState = _

pub const GREEN_WOOL: BlockState = _

pub const RED_WOOL: BlockState = _

pub const BLACK_WOOL: BlockState = _

pub const MOVING_PISTON: BlockState = _

pub const DANDELION: BlockState = _

pub const TORCHFLOWER: BlockState = _

pub const POPPY: BlockState = _

pub const BLUE_ORCHID: BlockState = _

pub const ALLIUM: BlockState = _

pub const AZURE_BLUET: BlockState = _

pub const RED_TULIP: BlockState = _

pub const ORANGE_TULIP: BlockState = _

pub const WHITE_TULIP: BlockState = _

pub const PINK_TULIP: BlockState = _

pub const OXEYE_DAISY: BlockState = _

pub const CORNFLOWER: BlockState = _

pub const WITHER_ROSE: BlockState = _

pub const LILY_OF_THE_VALLEY: BlockState = _

pub const BROWN_MUSHROOM: BlockState = _

pub const RED_MUSHROOM: BlockState = _

pub const GOLD_BLOCK: BlockState = _

pub const IRON_BLOCK: BlockState = _

pub const BRICKS: BlockState = _

pub const TNT: BlockState = _

pub const BOOKSHELF: BlockState = _

pub const CHISELED_BOOKSHELF: BlockState = _

pub const MOSSY_COBBLESTONE: BlockState = _

pub const OBSIDIAN: BlockState = _

pub const TORCH: BlockState = _

pub const WALL_TORCH: BlockState = _

pub const FIRE: BlockState = _

pub const SOUL_FIRE: BlockState = _

pub const SPAWNER: BlockState = _

pub const OAK_STAIRS: BlockState = _

pub const CHEST: BlockState = _

pub const REDSTONE_WIRE: BlockState = _

pub const DIAMOND_ORE: BlockState = _

pub const DEEPSLATE_DIAMOND_ORE: BlockState = _

pub const DIAMOND_BLOCK: BlockState = _

pub const CRAFTING_TABLE: BlockState = _

pub const WHEAT: BlockState = _

pub const FARMLAND: BlockState = _

pub const FURNACE: BlockState = _

pub const OAK_SIGN: BlockState = _

pub const SPRUCE_SIGN: BlockState = _

pub const BIRCH_SIGN: BlockState = _

pub const ACACIA_SIGN: BlockState = _

pub const CHERRY_SIGN: BlockState = _

pub const JUNGLE_SIGN: BlockState = _

pub const DARK_OAK_SIGN: BlockState = _

pub const MANGROVE_SIGN: BlockState = _

pub const BAMBOO_SIGN: BlockState = _

pub const OAK_DOOR: BlockState = _

pub const LADDER: BlockState = _

pub const RAIL: BlockState = _

pub const COBBLESTONE_STAIRS: BlockState = _

pub const OAK_WALL_SIGN: BlockState = _

pub const SPRUCE_WALL_SIGN: BlockState = _

pub const BIRCH_WALL_SIGN: BlockState = _

pub const ACACIA_WALL_SIGN: BlockState = _

pub const CHERRY_WALL_SIGN: BlockState = _

pub const JUNGLE_WALL_SIGN: BlockState = _

pub const DARK_OAK_WALL_SIGN: BlockState = _

pub const MANGROVE_WALL_SIGN: BlockState = _

pub const BAMBOO_WALL_SIGN: BlockState = _

pub const OAK_HANGING_SIGN: BlockState = _

pub const SPRUCE_HANGING_SIGN: BlockState = _

pub const BIRCH_HANGING_SIGN: BlockState = _

pub const ACACIA_HANGING_SIGN: BlockState = _

pub const CHERRY_HANGING_SIGN: BlockState = _

pub const JUNGLE_HANGING_SIGN: BlockState = _

pub const DARK_OAK_HANGING_SIGN: BlockState = _

pub const CRIMSON_HANGING_SIGN: BlockState = _

pub const WARPED_HANGING_SIGN: BlockState = _

pub const MANGROVE_HANGING_SIGN: BlockState = _

pub const BAMBOO_HANGING_SIGN: BlockState = _

pub const OAK_WALL_HANGING_SIGN: BlockState = _

pub const SPRUCE_WALL_HANGING_SIGN: BlockState = _

pub const BIRCH_WALL_HANGING_SIGN: BlockState = _

pub const ACACIA_WALL_HANGING_SIGN: BlockState = _

pub const CHERRY_WALL_HANGING_SIGN: BlockState = _

pub const JUNGLE_WALL_HANGING_SIGN: BlockState = _

pub const DARK_OAK_WALL_HANGING_SIGN: BlockState = _

pub const MANGROVE_WALL_HANGING_SIGN: BlockState = _

pub const CRIMSON_WALL_HANGING_SIGN: BlockState = _

pub const WARPED_WALL_HANGING_SIGN: BlockState = _

pub const BAMBOO_WALL_HANGING_SIGN: BlockState = _

pub const LEVER: BlockState = _

pub const STONE_PRESSURE_PLATE: BlockState = _

pub const IRON_DOOR: BlockState = _

pub const OAK_PRESSURE_PLATE: BlockState = _

pub const SPRUCE_PRESSURE_PLATE: BlockState = _

pub const BIRCH_PRESSURE_PLATE: BlockState = _

pub const JUNGLE_PRESSURE_PLATE: BlockState = _

pub const ACACIA_PRESSURE_PLATE: BlockState = _

pub const CHERRY_PRESSURE_PLATE: BlockState = _

pub const DARK_OAK_PRESSURE_PLATE: BlockState = _

pub const MANGROVE_PRESSURE_PLATE: BlockState = _

pub const BAMBOO_PRESSURE_PLATE: BlockState = _

pub const REDSTONE_ORE: BlockState = _

pub const DEEPSLATE_REDSTONE_ORE: BlockState = _

pub const REDSTONE_TORCH: BlockState = _

pub const REDSTONE_WALL_TORCH: BlockState = _

pub const STONE_BUTTON: BlockState = _

pub const SNOW: BlockState = _

pub const ICE: BlockState = _

pub const SNOW_BLOCK: BlockState = _

pub const CACTUS: BlockState = _

pub const CLAY: BlockState = _

pub const SUGAR_CANE: BlockState = _

pub const JUKEBOX: BlockState = _

pub const OAK_FENCE: BlockState = _

pub const PUMPKIN: BlockState = _

pub const NETHERRACK: BlockState = _

pub const SOUL_SAND: BlockState = _

pub const SOUL_SOIL: BlockState = _

pub const BASALT: BlockState = _

pub const POLISHED_BASALT: BlockState = _

pub const SOUL_TORCH: BlockState = _

pub const SOUL_WALL_TORCH: BlockState = _

pub const GLOWSTONE: BlockState = _

pub const NETHER_PORTAL: BlockState = _

pub const CARVED_PUMPKIN: BlockState = _

pub const JACK_O_LANTERN: BlockState = _

pub const CAKE: BlockState = _

pub const REPEATER: BlockState = _

pub const WHITE_STAINED_GLASS: BlockState = _

pub const ORANGE_STAINED_GLASS: BlockState = _

pub const MAGENTA_STAINED_GLASS: BlockState = _

pub const LIGHT_BLUE_STAINED_GLASS: BlockState = _

pub const YELLOW_STAINED_GLASS: BlockState = _

pub const LIME_STAINED_GLASS: BlockState = _

pub const PINK_STAINED_GLASS: BlockState = _

pub const GRAY_STAINED_GLASS: BlockState = _

pub const LIGHT_GRAY_STAINED_GLASS: BlockState = _

pub const CYAN_STAINED_GLASS: BlockState = _

pub const PURPLE_STAINED_GLASS: BlockState = _

pub const BLUE_STAINED_GLASS: BlockState = _

pub const BROWN_STAINED_GLASS: BlockState = _

pub const GREEN_STAINED_GLASS: BlockState = _

pub const RED_STAINED_GLASS: BlockState = _

pub const BLACK_STAINED_GLASS: BlockState = _

pub const OAK_TRAPDOOR: BlockState = _

pub const SPRUCE_TRAPDOOR: BlockState = _

pub const BIRCH_TRAPDOOR: BlockState = _

pub const JUNGLE_TRAPDOOR: BlockState = _

pub const ACACIA_TRAPDOOR: BlockState = _

pub const CHERRY_TRAPDOOR: BlockState = _

pub const DARK_OAK_TRAPDOOR: BlockState = _

pub const MANGROVE_TRAPDOOR: BlockState = _

pub const BAMBOO_TRAPDOOR: BlockState = _

pub const STONE_BRICKS: BlockState = _

pub const MOSSY_STONE_BRICKS: BlockState = _

pub const CRACKED_STONE_BRICKS: BlockState = _

pub const CHISELED_STONE_BRICKS: BlockState = _

pub const PACKED_MUD: BlockState = _

pub const MUD_BRICKS: BlockState = _

pub const INFESTED_STONE: BlockState = _

pub const INFESTED_COBBLESTONE: BlockState = _

pub const INFESTED_STONE_BRICKS: BlockState = _

pub const INFESTED_MOSSY_STONE_BRICKS: BlockState = _

pub const INFESTED_CRACKED_STONE_BRICKS: BlockState = _

pub const INFESTED_CHISELED_STONE_BRICKS: BlockState = _

pub const BROWN_MUSHROOM_BLOCK: BlockState = _

pub const RED_MUSHROOM_BLOCK: BlockState = _

pub const MUSHROOM_STEM: BlockState = _

pub const IRON_BARS: BlockState = _

pub const CHAIN: BlockState = _

pub const GLASS_PANE: BlockState = _

pub const MELON: BlockState = _

pub const ATTACHED_PUMPKIN_STEM: BlockState = _

pub const ATTACHED_MELON_STEM: BlockState = _

pub const PUMPKIN_STEM: BlockState = _

pub const MELON_STEM: BlockState = _

pub const VINE: BlockState = _

pub const GLOW_LICHEN: BlockState = _

pub const OAK_FENCE_GATE: BlockState = _

pub const BRICK_STAIRS: BlockState = _

pub const STONE_BRICK_STAIRS: BlockState = _

pub const MUD_BRICK_STAIRS: BlockState = _

pub const MYCELIUM: BlockState = _

pub const LILY_PAD: BlockState = _

pub const NETHER_BRICKS: BlockState = _

pub const NETHER_BRICK_FENCE: BlockState = _

pub const NETHER_BRICK_STAIRS: BlockState = _

pub const NETHER_WART: BlockState = _

pub const ENCHANTING_TABLE: BlockState = _

pub const BREWING_STAND: BlockState = _

pub const CAULDRON: BlockState = _

pub const WATER_CAULDRON: BlockState = _

pub const LAVA_CAULDRON: BlockState = _

pub const POWDER_SNOW_CAULDRON: BlockState = _

pub const END_PORTAL: BlockState = _

pub const END_PORTAL_FRAME: BlockState = _

pub const END_STONE: BlockState = _

pub const DRAGON_EGG: BlockState = _

pub const REDSTONE_LAMP: BlockState = _

pub const COCOA: BlockState = _

pub const SANDSTONE_STAIRS: BlockState = _

pub const EMERALD_ORE: BlockState = _

pub const DEEPSLATE_EMERALD_ORE: BlockState = _

pub const ENDER_CHEST: BlockState = _

pub const TRIPWIRE_HOOK: BlockState = _

pub const TRIPWIRE: BlockState = _

pub const EMERALD_BLOCK: BlockState = _

pub const SPRUCE_STAIRS: BlockState = _

pub const BIRCH_STAIRS: BlockState = _

pub const JUNGLE_STAIRS: BlockState = _

pub const COMMAND_BLOCK: BlockState = _

pub const BEACON: BlockState = _

pub const COBBLESTONE_WALL: BlockState = _

pub const MOSSY_COBBLESTONE_WALL: BlockState = _

pub const FLOWER_POT: BlockState = _

pub const POTTED_TORCHFLOWER: BlockState = _

pub const POTTED_OAK_SAPLING: BlockState = _

pub const POTTED_SPRUCE_SAPLING: BlockState = _

pub const POTTED_BIRCH_SAPLING: BlockState = _

pub const POTTED_JUNGLE_SAPLING: BlockState = _

pub const POTTED_ACACIA_SAPLING: BlockState = _

pub const POTTED_CHERRY_SAPLING: BlockState = _

pub const POTTED_DARK_OAK_SAPLING: BlockState = _

pub const POTTED_MANGROVE_PROPAGULE: BlockState = _

pub const POTTED_FERN: BlockState = _

pub const POTTED_DANDELION: BlockState = _

pub const POTTED_POPPY: BlockState = _

pub const POTTED_BLUE_ORCHID: BlockState = _

pub const POTTED_ALLIUM: BlockState = _

pub const POTTED_AZURE_BLUET: BlockState = _

pub const POTTED_RED_TULIP: BlockState = _

pub const POTTED_ORANGE_TULIP: BlockState = _

pub const POTTED_WHITE_TULIP: BlockState = _

pub const POTTED_PINK_TULIP: BlockState = _

pub const POTTED_OXEYE_DAISY: BlockState = _

pub const POTTED_CORNFLOWER: BlockState = _

pub const POTTED_LILY_OF_THE_VALLEY: BlockState = _

pub const POTTED_WITHER_ROSE: BlockState = _

pub const POTTED_RED_MUSHROOM: BlockState = _

pub const POTTED_BROWN_MUSHROOM: BlockState = _

pub const POTTED_DEAD_BUSH: BlockState = _

pub const POTTED_CACTUS: BlockState = _

pub const CARROTS: BlockState = _

pub const POTATOES: BlockState = _

pub const OAK_BUTTON: BlockState = _

pub const SPRUCE_BUTTON: BlockState = _

pub const BIRCH_BUTTON: BlockState = _

pub const JUNGLE_BUTTON: BlockState = _

pub const ACACIA_BUTTON: BlockState = _

pub const CHERRY_BUTTON: BlockState = _

pub const DARK_OAK_BUTTON: BlockState = _

pub const MANGROVE_BUTTON: BlockState = _

pub const BAMBOO_BUTTON: BlockState = _

pub const SKELETON_SKULL: BlockState = _

pub const SKELETON_WALL_SKULL: BlockState = _

pub const WITHER_SKELETON_SKULL: BlockState = _

pub const WITHER_SKELETON_WALL_SKULL: BlockState = _

pub const ZOMBIE_HEAD: BlockState = _

pub const ZOMBIE_WALL_HEAD: BlockState = _

pub const PLAYER_HEAD: BlockState = _

pub const PLAYER_WALL_HEAD: BlockState = _

pub const CREEPER_HEAD: BlockState = _

pub const CREEPER_WALL_HEAD: BlockState = _

pub const DRAGON_HEAD: BlockState = _

pub const DRAGON_WALL_HEAD: BlockState = _

pub const PIGLIN_HEAD: BlockState = _

pub const PIGLIN_WALL_HEAD: BlockState = _

pub const ANVIL: BlockState = _

pub const CHIPPED_ANVIL: BlockState = _

pub const DAMAGED_ANVIL: BlockState = _

pub const TRAPPED_CHEST: BlockState = _

pub const LIGHT_WEIGHTED_PRESSURE_PLATE: BlockState = _

pub const HEAVY_WEIGHTED_PRESSURE_PLATE: BlockState = _

pub const COMPARATOR: BlockState = _

pub const DAYLIGHT_DETECTOR: BlockState = _

pub const REDSTONE_BLOCK: BlockState = _

pub const NETHER_QUARTZ_ORE: BlockState = _

pub const HOPPER: BlockState = _

pub const QUARTZ_BLOCK: BlockState = _

pub const CHISELED_QUARTZ_BLOCK: BlockState = _

pub const QUARTZ_PILLAR: BlockState = _

pub const QUARTZ_STAIRS: BlockState = _

pub const ACTIVATOR_RAIL: BlockState = _

pub const DROPPER: BlockState = _

pub const WHITE_TERRACOTTA: BlockState = _

pub const ORANGE_TERRACOTTA: BlockState = _

pub const MAGENTA_TERRACOTTA: BlockState = _

pub const LIGHT_BLUE_TERRACOTTA: BlockState = _

pub const YELLOW_TERRACOTTA: BlockState = _

pub const LIME_TERRACOTTA: BlockState = _

pub const PINK_TERRACOTTA: BlockState = _

pub const GRAY_TERRACOTTA: BlockState = _

pub const LIGHT_GRAY_TERRACOTTA: BlockState = _

pub const CYAN_TERRACOTTA: BlockState = _

pub const PURPLE_TERRACOTTA: BlockState = _

pub const BLUE_TERRACOTTA: BlockState = _

pub const BROWN_TERRACOTTA: BlockState = _

pub const GREEN_TERRACOTTA: BlockState = _

pub const RED_TERRACOTTA: BlockState = _

pub const BLACK_TERRACOTTA: BlockState = _

pub const WHITE_STAINED_GLASS_PANE: BlockState = _

pub const ORANGE_STAINED_GLASS_PANE: BlockState = _

pub const MAGENTA_STAINED_GLASS_PANE: BlockState = _

pub const LIGHT_BLUE_STAINED_GLASS_PANE: BlockState = _

pub const YELLOW_STAINED_GLASS_PANE: BlockState = _

pub const LIME_STAINED_GLASS_PANE: BlockState = _

pub const PINK_STAINED_GLASS_PANE: BlockState = _

pub const GRAY_STAINED_GLASS_PANE: BlockState = _

pub const LIGHT_GRAY_STAINED_GLASS_PANE: BlockState = _

pub const CYAN_STAINED_GLASS_PANE: BlockState = _

pub const PURPLE_STAINED_GLASS_PANE: BlockState = _

pub const BLUE_STAINED_GLASS_PANE: BlockState = _

pub const BROWN_STAINED_GLASS_PANE: BlockState = _

pub const GREEN_STAINED_GLASS_PANE: BlockState = _

pub const RED_STAINED_GLASS_PANE: BlockState = _

pub const BLACK_STAINED_GLASS_PANE: BlockState = _

pub const ACACIA_STAIRS: BlockState = _

pub const CHERRY_STAIRS: BlockState = _

pub const DARK_OAK_STAIRS: BlockState = _

pub const MANGROVE_STAIRS: BlockState = _

pub const BAMBOO_STAIRS: BlockState = _

pub const BAMBOO_MOSAIC_STAIRS: BlockState = _

pub const SLIME_BLOCK: BlockState = _

pub const BARRIER: BlockState = _

pub const LIGHT: BlockState = _

pub const IRON_TRAPDOOR: BlockState = _

pub const PRISMARINE: BlockState = _

pub const PRISMARINE_BRICKS: BlockState = _

pub const DARK_PRISMARINE: BlockState = _

pub const PRISMARINE_STAIRS: BlockState = _

pub const PRISMARINE_BRICK_STAIRS: BlockState = _

pub const DARK_PRISMARINE_STAIRS: BlockState = _

pub const PRISMARINE_SLAB: BlockState = _

pub const PRISMARINE_BRICK_SLAB: BlockState = _

pub const DARK_PRISMARINE_SLAB: BlockState = _

pub const SEA_LANTERN: BlockState = _

pub const HAY_BLOCK: BlockState = _

pub const WHITE_CARPET: BlockState = _

pub const ORANGE_CARPET: BlockState = _

pub const MAGENTA_CARPET: BlockState = _

pub const LIGHT_BLUE_CARPET: BlockState = _

pub const YELLOW_CARPET: BlockState = _

pub const LIME_CARPET: BlockState = _

pub const PINK_CARPET: BlockState = _

pub const GRAY_CARPET: BlockState = _

pub const LIGHT_GRAY_CARPET: BlockState = _

pub const CYAN_CARPET: BlockState = _

pub const PURPLE_CARPET: BlockState = _

pub const BLUE_CARPET: BlockState = _

pub const BROWN_CARPET: BlockState = _

pub const GREEN_CARPET: BlockState = _

pub const RED_CARPET: BlockState = _

pub const BLACK_CARPET: BlockState = _

pub const TERRACOTTA: BlockState = _

pub const COAL_BLOCK: BlockState = _

pub const PACKED_ICE: BlockState = _

pub const SUNFLOWER: BlockState = _

pub const LILAC: BlockState = _

pub const ROSE_BUSH: BlockState = _

pub const PEONY: BlockState = _

pub const TALL_GRASS: BlockState = _

pub const LARGE_FERN: BlockState = _

pub const WHITE_BANNER: BlockState = _

pub const ORANGE_BANNER: BlockState = _

pub const MAGENTA_BANNER: BlockState = _

pub const LIGHT_BLUE_BANNER: BlockState = _

pub const YELLOW_BANNER: BlockState = _

pub const LIME_BANNER: BlockState = _

pub const PINK_BANNER: BlockState = _

pub const GRAY_BANNER: BlockState = _

pub const LIGHT_GRAY_BANNER: BlockState = _

pub const CYAN_BANNER: BlockState = _

pub const PURPLE_BANNER: BlockState = _

pub const BLUE_BANNER: BlockState = _

pub const BROWN_BANNER: BlockState = _

pub const GREEN_BANNER: BlockState = _

pub const RED_BANNER: BlockState = _

pub const BLACK_BANNER: BlockState = _

pub const WHITE_WALL_BANNER: BlockState = _

pub const ORANGE_WALL_BANNER: BlockState = _

pub const MAGENTA_WALL_BANNER: BlockState = _

pub const LIGHT_BLUE_WALL_BANNER: BlockState = _

pub const YELLOW_WALL_BANNER: BlockState = _

pub const LIME_WALL_BANNER: BlockState = _

pub const PINK_WALL_BANNER: BlockState = _

pub const GRAY_WALL_BANNER: BlockState = _

pub const LIGHT_GRAY_WALL_BANNER: BlockState = _

pub const CYAN_WALL_BANNER: BlockState = _

pub const PURPLE_WALL_BANNER: BlockState = _

pub const BLUE_WALL_BANNER: BlockState = _

pub const BROWN_WALL_BANNER: BlockState = _

pub const GREEN_WALL_BANNER: BlockState = _

pub const RED_WALL_BANNER: BlockState = _

pub const BLACK_WALL_BANNER: BlockState = _

pub const RED_SANDSTONE: BlockState = _

pub const CHISELED_RED_SANDSTONE: BlockState = _

pub const CUT_RED_SANDSTONE: BlockState = _

pub const RED_SANDSTONE_STAIRS: BlockState = _

pub const OAK_SLAB: BlockState = _

pub const SPRUCE_SLAB: BlockState = _

pub const BIRCH_SLAB: BlockState = _

pub const JUNGLE_SLAB: BlockState = _

pub const ACACIA_SLAB: BlockState = _

pub const CHERRY_SLAB: BlockState = _

pub const DARK_OAK_SLAB: BlockState = _

pub const MANGROVE_SLAB: BlockState = _

pub const BAMBOO_SLAB: BlockState = _

pub const BAMBOO_MOSAIC_SLAB: BlockState = _

pub const STONE_SLAB: BlockState = _

pub const SMOOTH_STONE_SLAB: BlockState = _

pub const SANDSTONE_SLAB: BlockState = _

pub const CUT_SANDSTONE_SLAB: BlockState = _

pub const PETRIFIED_OAK_SLAB: BlockState = _

pub const COBBLESTONE_SLAB: BlockState = _

pub const BRICK_SLAB: BlockState = _

pub const STONE_BRICK_SLAB: BlockState = _

pub const MUD_BRICK_SLAB: BlockState = _

pub const NETHER_BRICK_SLAB: BlockState = _

pub const QUARTZ_SLAB: BlockState = _

pub const RED_SANDSTONE_SLAB: BlockState = _

pub const CUT_RED_SANDSTONE_SLAB: BlockState = _

pub const PURPUR_SLAB: BlockState = _

pub const SMOOTH_STONE: BlockState = _

pub const SMOOTH_SANDSTONE: BlockState = _

pub const SMOOTH_QUARTZ: BlockState = _

pub const SMOOTH_RED_SANDSTONE: BlockState = _

pub const SPRUCE_FENCE_GATE: BlockState = _

pub const BIRCH_FENCE_GATE: BlockState = _

pub const JUNGLE_FENCE_GATE: BlockState = _

pub const ACACIA_FENCE_GATE: BlockState = _

pub const CHERRY_FENCE_GATE: BlockState = _

pub const DARK_OAK_FENCE_GATE: BlockState = _

pub const MANGROVE_FENCE_GATE: BlockState = _

pub const BAMBOO_FENCE_GATE: BlockState = _

pub const SPRUCE_FENCE: BlockState = _

pub const BIRCH_FENCE: BlockState = _

pub const JUNGLE_FENCE: BlockState = _

pub const ACACIA_FENCE: BlockState = _

pub const CHERRY_FENCE: BlockState = _

pub const DARK_OAK_FENCE: BlockState = _

pub const MANGROVE_FENCE: BlockState = _

pub const BAMBOO_FENCE: BlockState = _

pub const SPRUCE_DOOR: BlockState = _

pub const BIRCH_DOOR: BlockState = _

pub const JUNGLE_DOOR: BlockState = _

pub const ACACIA_DOOR: BlockState = _

pub const CHERRY_DOOR: BlockState = _

pub const DARK_OAK_DOOR: BlockState = _

pub const MANGROVE_DOOR: BlockState = _

pub const BAMBOO_DOOR: BlockState = _

pub const END_ROD: BlockState = _

pub const CHORUS_PLANT: BlockState = _

pub const CHORUS_FLOWER: BlockState = _

pub const PURPUR_BLOCK: BlockState = _

pub const PURPUR_PILLAR: BlockState = _

pub const PURPUR_STAIRS: BlockState = _

pub const END_STONE_BRICKS: BlockState = _

pub const TORCHFLOWER_CROP: BlockState = _

pub const PITCHER_CROP: BlockState = _

pub const PITCHER_PLANT: BlockState = _

pub const BEETROOTS: BlockState = _

pub const DIRT_PATH: BlockState = _

pub const END_GATEWAY: BlockState = _

pub const REPEATING_COMMAND_BLOCK: BlockState = _

pub const CHAIN_COMMAND_BLOCK: BlockState = _

pub const FROSTED_ICE: BlockState = _

pub const MAGMA_BLOCK: BlockState = _

pub const NETHER_WART_BLOCK: BlockState = _

pub const RED_NETHER_BRICKS: BlockState = _

pub const BONE_BLOCK: BlockState = _

pub const STRUCTURE_VOID: BlockState = _

pub const OBSERVER: BlockState = _

pub const SHULKER_BOX: BlockState = _

pub const WHITE_SHULKER_BOX: BlockState = _

pub const ORANGE_SHULKER_BOX: BlockState = _

pub const MAGENTA_SHULKER_BOX: BlockState = _

pub const LIGHT_BLUE_SHULKER_BOX: BlockState = _

pub const YELLOW_SHULKER_BOX: BlockState = _

pub const LIME_SHULKER_BOX: BlockState = _

pub const PINK_SHULKER_BOX: BlockState = _

pub const GRAY_SHULKER_BOX: BlockState = _

pub const LIGHT_GRAY_SHULKER_BOX: BlockState = _

pub const CYAN_SHULKER_BOX: BlockState = _

pub const PURPLE_SHULKER_BOX: BlockState = _

pub const BLUE_SHULKER_BOX: BlockState = _

pub const BROWN_SHULKER_BOX: BlockState = _

pub const GREEN_SHULKER_BOX: BlockState = _

pub const RED_SHULKER_BOX: BlockState = _

pub const BLACK_SHULKER_BOX: BlockState = _

pub const WHITE_GLAZED_TERRACOTTA: BlockState = _

pub const ORANGE_GLAZED_TERRACOTTA: BlockState = _

pub const MAGENTA_GLAZED_TERRACOTTA: BlockState = _

pub const LIGHT_BLUE_GLAZED_TERRACOTTA: BlockState = _

pub const YELLOW_GLAZED_TERRACOTTA: BlockState = _

pub const LIME_GLAZED_TERRACOTTA: BlockState = _

pub const PINK_GLAZED_TERRACOTTA: BlockState = _

pub const GRAY_GLAZED_TERRACOTTA: BlockState = _

pub const LIGHT_GRAY_GLAZED_TERRACOTTA: BlockState = _

pub const CYAN_GLAZED_TERRACOTTA: BlockState = _

pub const PURPLE_GLAZED_TERRACOTTA: BlockState = _

pub const BLUE_GLAZED_TERRACOTTA: BlockState = _

pub const BROWN_GLAZED_TERRACOTTA: BlockState = _

pub const GREEN_GLAZED_TERRACOTTA: BlockState = _

pub const RED_GLAZED_TERRACOTTA: BlockState = _

pub const BLACK_GLAZED_TERRACOTTA: BlockState = _

pub const WHITE_CONCRETE: BlockState = _

pub const ORANGE_CONCRETE: BlockState = _

pub const MAGENTA_CONCRETE: BlockState = _

pub const LIGHT_BLUE_CONCRETE: BlockState = _

pub const YELLOW_CONCRETE: BlockState = _

pub const LIME_CONCRETE: BlockState = _

pub const PINK_CONCRETE: BlockState = _

pub const GRAY_CONCRETE: BlockState = _

pub const LIGHT_GRAY_CONCRETE: BlockState = _

pub const CYAN_CONCRETE: BlockState = _

pub const PURPLE_CONCRETE: BlockState = _

pub const BLUE_CONCRETE: BlockState = _

pub const BROWN_CONCRETE: BlockState = _

pub const GREEN_CONCRETE: BlockState = _

pub const RED_CONCRETE: BlockState = _

pub const BLACK_CONCRETE: BlockState = _

pub const WHITE_CONCRETE_POWDER: BlockState = _

pub const ORANGE_CONCRETE_POWDER: BlockState = _

pub const MAGENTA_CONCRETE_POWDER: BlockState = _

pub const LIGHT_BLUE_CONCRETE_POWDER: BlockState = _

pub const YELLOW_CONCRETE_POWDER: BlockState = _

pub const LIME_CONCRETE_POWDER: BlockState = _

pub const PINK_CONCRETE_POWDER: BlockState = _

pub const GRAY_CONCRETE_POWDER: BlockState = _

pub const LIGHT_GRAY_CONCRETE_POWDER: BlockState = _

pub const CYAN_CONCRETE_POWDER: BlockState = _

pub const PURPLE_CONCRETE_POWDER: BlockState = _

pub const BLUE_CONCRETE_POWDER: BlockState = _

pub const BROWN_CONCRETE_POWDER: BlockState = _

pub const GREEN_CONCRETE_POWDER: BlockState = _

pub const RED_CONCRETE_POWDER: BlockState = _

pub const BLACK_CONCRETE_POWDER: BlockState = _

pub const KELP: BlockState = _

pub const KELP_PLANT: BlockState = _

pub const DRIED_KELP_BLOCK: BlockState = _

pub const TURTLE_EGG: BlockState = _

pub const SNIFFER_EGG: BlockState = _

pub const DEAD_TUBE_CORAL_BLOCK: BlockState = _

pub const DEAD_BRAIN_CORAL_BLOCK: BlockState = _

pub const DEAD_BUBBLE_CORAL_BLOCK: BlockState = _

pub const DEAD_FIRE_CORAL_BLOCK: BlockState = _

pub const DEAD_HORN_CORAL_BLOCK: BlockState = _

pub const TUBE_CORAL_BLOCK: BlockState = _

pub const BRAIN_CORAL_BLOCK: BlockState = _

pub const BUBBLE_CORAL_BLOCK: BlockState = _

pub const FIRE_CORAL_BLOCK: BlockState = _

pub const HORN_CORAL_BLOCK: BlockState = _

pub const DEAD_TUBE_CORAL: BlockState = _

pub const DEAD_BRAIN_CORAL: BlockState = _

pub const DEAD_BUBBLE_CORAL: BlockState = _

pub const DEAD_FIRE_CORAL: BlockState = _

pub const DEAD_HORN_CORAL: BlockState = _

pub const TUBE_CORAL: BlockState = _

pub const BRAIN_CORAL: BlockState = _

pub const BUBBLE_CORAL: BlockState = _

pub const FIRE_CORAL: BlockState = _

pub const HORN_CORAL: BlockState = _

pub const DEAD_TUBE_CORAL_FAN: BlockState = _

pub const DEAD_BRAIN_CORAL_FAN: BlockState = _

pub const DEAD_BUBBLE_CORAL_FAN: BlockState = _

pub const DEAD_FIRE_CORAL_FAN: BlockState = _

pub const DEAD_HORN_CORAL_FAN: BlockState = _

pub const TUBE_CORAL_FAN: BlockState = _

pub const BRAIN_CORAL_FAN: BlockState = _

pub const BUBBLE_CORAL_FAN: BlockState = _

pub const FIRE_CORAL_FAN: BlockState = _

pub const HORN_CORAL_FAN: BlockState = _

pub const DEAD_TUBE_CORAL_WALL_FAN: BlockState = _

pub const DEAD_BRAIN_CORAL_WALL_FAN: BlockState = _

pub const DEAD_BUBBLE_CORAL_WALL_FAN: BlockState = _

pub const DEAD_FIRE_CORAL_WALL_FAN: BlockState = _

pub const DEAD_HORN_CORAL_WALL_FAN: BlockState = _

pub const TUBE_CORAL_WALL_FAN: BlockState = _

pub const BRAIN_CORAL_WALL_FAN: BlockState = _

pub const BUBBLE_CORAL_WALL_FAN: BlockState = _

pub const FIRE_CORAL_WALL_FAN: BlockState = _

pub const HORN_CORAL_WALL_FAN: BlockState = _

pub const SEA_PICKLE: BlockState = _

pub const BLUE_ICE: BlockState = _

pub const CONDUIT: BlockState = _

pub const BAMBOO_SAPLING: BlockState = _

pub const BAMBOO: BlockState = _

pub const POTTED_BAMBOO: BlockState = _

pub const VOID_AIR: BlockState = _

pub const CAVE_AIR: BlockState = _

pub const BUBBLE_COLUMN: BlockState = _

pub const POLISHED_GRANITE_STAIRS: BlockState = _

pub const SMOOTH_RED_SANDSTONE_STAIRS: BlockState = _

pub const MOSSY_STONE_BRICK_STAIRS: BlockState = _

pub const POLISHED_DIORITE_STAIRS: BlockState = _

pub const MOSSY_COBBLESTONE_STAIRS: BlockState = _

pub const END_STONE_BRICK_STAIRS: BlockState = _

pub const STONE_STAIRS: BlockState = _

pub const SMOOTH_SANDSTONE_STAIRS: BlockState = _

pub const SMOOTH_QUARTZ_STAIRS: BlockState = _

pub const GRANITE_STAIRS: BlockState = _

pub const ANDESITE_STAIRS: BlockState = _

pub const RED_NETHER_BRICK_STAIRS: BlockState = _

pub const POLISHED_ANDESITE_STAIRS: BlockState = _

pub const DIORITE_STAIRS: BlockState = _

pub const POLISHED_GRANITE_SLAB: BlockState = _

pub const SMOOTH_RED_SANDSTONE_SLAB: BlockState = _

pub const MOSSY_STONE_BRICK_SLAB: BlockState = _

pub const POLISHED_DIORITE_SLAB: BlockState = _

pub const MOSSY_COBBLESTONE_SLAB: BlockState = _

pub const END_STONE_BRICK_SLAB: BlockState = _

pub const SMOOTH_SANDSTONE_SLAB: BlockState = _

pub const SMOOTH_QUARTZ_SLAB: BlockState = _

pub const GRANITE_SLAB: BlockState = _

pub const ANDESITE_SLAB: BlockState = _

pub const RED_NETHER_BRICK_SLAB: BlockState = _

pub const POLISHED_ANDESITE_SLAB: BlockState = _

pub const DIORITE_SLAB: BlockState = _

pub const BRICK_WALL: BlockState = _

pub const PRISMARINE_WALL: BlockState = _

pub const RED_SANDSTONE_WALL: BlockState = _

pub const MOSSY_STONE_BRICK_WALL: BlockState = _

pub const GRANITE_WALL: BlockState = _

pub const STONE_BRICK_WALL: BlockState = _

pub const MUD_BRICK_WALL: BlockState = _

pub const NETHER_BRICK_WALL: BlockState = _

pub const ANDESITE_WALL: BlockState = _

pub const RED_NETHER_BRICK_WALL: BlockState = _

pub const SANDSTONE_WALL: BlockState = _

pub const END_STONE_BRICK_WALL: BlockState = _

pub const DIORITE_WALL: BlockState = _

pub const SCAFFOLDING: BlockState = _

pub const LOOM: BlockState = _

pub const BARREL: BlockState = _

pub const SMOKER: BlockState = _

pub const BLAST_FURNACE: BlockState = _

pub const CARTOGRAPHY_TABLE: BlockState = _

pub const FLETCHING_TABLE: BlockState = _

pub const GRINDSTONE: BlockState = _

pub const LECTERN: BlockState = _

pub const SMITHING_TABLE: BlockState = _

pub const STONECUTTER: BlockState = _

pub const BELL: BlockState = _

pub const LANTERN: BlockState = _

pub const SOUL_LANTERN: BlockState = _

pub const CAMPFIRE: BlockState = _

pub const SOUL_CAMPFIRE: BlockState = _

pub const SWEET_BERRY_BUSH: BlockState = _

pub const WARPED_STEM: BlockState = _

pub const STRIPPED_WARPED_STEM: BlockState = _

pub const WARPED_HYPHAE: BlockState = _

pub const STRIPPED_WARPED_HYPHAE: BlockState = _

pub const WARPED_NYLIUM: BlockState = _

pub const WARPED_FUNGUS: BlockState = _

pub const WARPED_WART_BLOCK: BlockState = _

pub const WARPED_ROOTS: BlockState = _

pub const NETHER_SPROUTS: BlockState = _

pub const CRIMSON_STEM: BlockState = _

pub const STRIPPED_CRIMSON_STEM: BlockState = _

pub const CRIMSON_HYPHAE: BlockState = _

pub const STRIPPED_CRIMSON_HYPHAE: BlockState = _

pub const CRIMSON_NYLIUM: BlockState = _

pub const CRIMSON_FUNGUS: BlockState = _

pub const SHROOMLIGHT: BlockState = _

pub const WEEPING_VINES: BlockState = _

pub const WEEPING_VINES_PLANT: BlockState = _

pub const TWISTING_VINES: BlockState = _

pub const TWISTING_VINES_PLANT: BlockState = _

pub const CRIMSON_ROOTS: BlockState = _

pub const CRIMSON_PLANKS: BlockState = _

pub const WARPED_PLANKS: BlockState = _

pub const CRIMSON_SLAB: BlockState = _

pub const WARPED_SLAB: BlockState = _

pub const CRIMSON_PRESSURE_PLATE: BlockState = _

pub const WARPED_PRESSURE_PLATE: BlockState = _

pub const CRIMSON_FENCE: BlockState = _

pub const WARPED_FENCE: BlockState = _

pub const CRIMSON_TRAPDOOR: BlockState = _

pub const WARPED_TRAPDOOR: BlockState = _

pub const CRIMSON_FENCE_GATE: BlockState = _

pub const WARPED_FENCE_GATE: BlockState = _

pub const CRIMSON_STAIRS: BlockState = _

pub const WARPED_STAIRS: BlockState = _

pub const CRIMSON_BUTTON: BlockState = _

pub const WARPED_BUTTON: BlockState = _

pub const CRIMSON_DOOR: BlockState = _

pub const WARPED_DOOR: BlockState = _

pub const CRIMSON_SIGN: BlockState = _

pub const WARPED_SIGN: BlockState = _

pub const CRIMSON_WALL_SIGN: BlockState = _

pub const WARPED_WALL_SIGN: BlockState = _

pub const STRUCTURE_BLOCK: BlockState = _

pub const JIGSAW: BlockState = _

pub const COMPOSTER: BlockState = _

pub const TARGET: BlockState = _

pub const BEE_NEST: BlockState = _

pub const BEEHIVE: BlockState = _

pub const HONEY_BLOCK: BlockState = _

pub const HONEYCOMB_BLOCK: BlockState = _

pub const NETHERITE_BLOCK: BlockState = _

pub const ANCIENT_DEBRIS: BlockState = _

pub const CRYING_OBSIDIAN: BlockState = _

pub const RESPAWN_ANCHOR: BlockState = _

pub const POTTED_CRIMSON_FUNGUS: BlockState = _

pub const POTTED_WARPED_FUNGUS: BlockState = _

pub const POTTED_CRIMSON_ROOTS: BlockState = _

pub const POTTED_WARPED_ROOTS: BlockState = _

pub const LODESTONE: BlockState = _

pub const BLACKSTONE: BlockState = _

pub const BLACKSTONE_STAIRS: BlockState = _

pub const BLACKSTONE_WALL: BlockState = _

pub const BLACKSTONE_SLAB: BlockState = _

pub const POLISHED_BLACKSTONE: BlockState = _

pub const POLISHED_BLACKSTONE_BRICKS: BlockState = _

pub const CRACKED_POLISHED_BLACKSTONE_BRICKS: BlockState = _

pub const CHISELED_POLISHED_BLACKSTONE: BlockState = _

pub const POLISHED_BLACKSTONE_BRICK_SLAB: BlockState = _

pub const POLISHED_BLACKSTONE_BRICK_STAIRS: BlockState = _

pub const POLISHED_BLACKSTONE_BRICK_WALL: BlockState = _

pub const GILDED_BLACKSTONE: BlockState = _

pub const POLISHED_BLACKSTONE_STAIRS: BlockState = _

pub const POLISHED_BLACKSTONE_SLAB: BlockState = _

pub const POLISHED_BLACKSTONE_PRESSURE_PLATE: BlockState = _

pub const POLISHED_BLACKSTONE_BUTTON: BlockState = _

pub const POLISHED_BLACKSTONE_WALL: BlockState = _

pub const CHISELED_NETHER_BRICKS: BlockState = _

pub const CRACKED_NETHER_BRICKS: BlockState = _

pub const QUARTZ_BRICKS: BlockState = _

pub const CANDLE: BlockState = _

pub const WHITE_CANDLE: BlockState = _

pub const ORANGE_CANDLE: BlockState = _

pub const MAGENTA_CANDLE: BlockState = _

pub const LIGHT_BLUE_CANDLE: BlockState = _

pub const YELLOW_CANDLE: BlockState = _

pub const LIME_CANDLE: BlockState = _

pub const PINK_CANDLE: BlockState = _

pub const GRAY_CANDLE: BlockState = _

pub const LIGHT_GRAY_CANDLE: BlockState = _

pub const CYAN_CANDLE: BlockState = _

pub const PURPLE_CANDLE: BlockState = _

pub const BLUE_CANDLE: BlockState = _

pub const BROWN_CANDLE: BlockState = _

pub const GREEN_CANDLE: BlockState = _

pub const RED_CANDLE: BlockState = _

pub const BLACK_CANDLE: BlockState = _

pub const CANDLE_CAKE: BlockState = _

pub const WHITE_CANDLE_CAKE: BlockState = _

pub const ORANGE_CANDLE_CAKE: BlockState = _

pub const MAGENTA_CANDLE_CAKE: BlockState = _

pub const LIGHT_BLUE_CANDLE_CAKE: BlockState = _

pub const YELLOW_CANDLE_CAKE: BlockState = _

pub const LIME_CANDLE_CAKE: BlockState = _

pub const PINK_CANDLE_CAKE: BlockState = _

pub const GRAY_CANDLE_CAKE: BlockState = _

pub const LIGHT_GRAY_CANDLE_CAKE: BlockState = _

pub const CYAN_CANDLE_CAKE: BlockState = _

pub const PURPLE_CANDLE_CAKE: BlockState = _

pub const BLUE_CANDLE_CAKE: BlockState = _

pub const BROWN_CANDLE_CAKE: BlockState = _

pub const GREEN_CANDLE_CAKE: BlockState = _

pub const RED_CANDLE_CAKE: BlockState = _

pub const BLACK_CANDLE_CAKE: BlockState = _

pub const AMETHYST_BLOCK: BlockState = _

pub const BUDDING_AMETHYST: BlockState = _

pub const AMETHYST_CLUSTER: BlockState = _

pub const LARGE_AMETHYST_BUD: BlockState = _

pub const MEDIUM_AMETHYST_BUD: BlockState = _

pub const SMALL_AMETHYST_BUD: BlockState = _

pub const TUFF: BlockState = _

pub const CALCITE: BlockState = _

pub const TINTED_GLASS: BlockState = _

pub const POWDER_SNOW: BlockState = _

pub const SCULK_SENSOR: BlockState = _

pub const CALIBRATED_SCULK_SENSOR: BlockState = _

pub const SCULK: BlockState = _

pub const SCULK_VEIN: BlockState = _

pub const SCULK_CATALYST: BlockState = _

pub const SCULK_SHRIEKER: BlockState = _

pub const OXIDIZED_COPPER: BlockState = _

pub const WEATHERED_COPPER: BlockState = _

pub const EXPOSED_COPPER: BlockState = _

pub const COPPER_BLOCK: BlockState = _

pub const COPPER_ORE: BlockState = _

pub const DEEPSLATE_COPPER_ORE: BlockState = _

pub const OXIDIZED_CUT_COPPER: BlockState = _

pub const WEATHERED_CUT_COPPER: BlockState = _

pub const EXPOSED_CUT_COPPER: BlockState = _

pub const CUT_COPPER: BlockState = _

pub const OXIDIZED_CUT_COPPER_STAIRS: BlockState = _

pub const WEATHERED_CUT_COPPER_STAIRS: BlockState = _

pub const EXPOSED_CUT_COPPER_STAIRS: BlockState = _

pub const CUT_COPPER_STAIRS: BlockState = _

pub const OXIDIZED_CUT_COPPER_SLAB: BlockState = _

pub const WEATHERED_CUT_COPPER_SLAB: BlockState = _

pub const EXPOSED_CUT_COPPER_SLAB: BlockState = _

pub const CUT_COPPER_SLAB: BlockState = _

pub const WAXED_COPPER_BLOCK: BlockState = _

pub const WAXED_WEATHERED_COPPER: BlockState = _

pub const WAXED_EXPOSED_COPPER: BlockState = _

pub const WAXED_OXIDIZED_COPPER: BlockState = _

pub const WAXED_OXIDIZED_CUT_COPPER: BlockState = _

pub const WAXED_WEATHERED_CUT_COPPER: BlockState = _

pub const WAXED_EXPOSED_CUT_COPPER: BlockState = _

pub const WAXED_CUT_COPPER: BlockState = _

pub const WAXED_OXIDIZED_CUT_COPPER_STAIRS: BlockState = _

pub const WAXED_WEATHERED_CUT_COPPER_STAIRS: BlockState = _

pub const WAXED_EXPOSED_CUT_COPPER_STAIRS: BlockState = _

pub const WAXED_CUT_COPPER_STAIRS: BlockState = _

pub const WAXED_OXIDIZED_CUT_COPPER_SLAB: BlockState = _

pub const WAXED_WEATHERED_CUT_COPPER_SLAB: BlockState = _

pub const WAXED_EXPOSED_CUT_COPPER_SLAB: BlockState = _

pub const WAXED_CUT_COPPER_SLAB: BlockState = _

pub const LIGHTNING_ROD: BlockState = _

pub const POINTED_DRIPSTONE: BlockState = _

pub const DRIPSTONE_BLOCK: BlockState = _

pub const CAVE_VINES: BlockState = _

pub const CAVE_VINES_PLANT: BlockState = _

pub const SPORE_BLOSSOM: BlockState = _

pub const AZALEA: BlockState = _

pub const FLOWERING_AZALEA: BlockState = _

pub const MOSS_CARPET: BlockState = _

pub const PINK_PETALS: BlockState = _

pub const MOSS_BLOCK: BlockState = _

pub const BIG_DRIPLEAF: BlockState = _

pub const BIG_DRIPLEAF_STEM: BlockState = _

pub const SMALL_DRIPLEAF: BlockState = _

pub const HANGING_ROOTS: BlockState = _

pub const ROOTED_DIRT: BlockState = _

pub const MUD: BlockState = _

pub const DEEPSLATE: BlockState = _

pub const COBBLED_DEEPSLATE: BlockState = _

pub const COBBLED_DEEPSLATE_STAIRS: BlockState = _

pub const COBBLED_DEEPSLATE_SLAB: BlockState = _

pub const COBBLED_DEEPSLATE_WALL: BlockState = _

pub const POLISHED_DEEPSLATE: BlockState = _

pub const POLISHED_DEEPSLATE_STAIRS: BlockState = _

pub const POLISHED_DEEPSLATE_SLAB: BlockState = _

pub const POLISHED_DEEPSLATE_WALL: BlockState = _

pub const DEEPSLATE_TILES: BlockState = _

pub const DEEPSLATE_TILE_STAIRS: BlockState = _

pub const DEEPSLATE_TILE_SLAB: BlockState = _

pub const DEEPSLATE_TILE_WALL: BlockState = _

pub const DEEPSLATE_BRICKS: BlockState = _

pub const DEEPSLATE_BRICK_STAIRS: BlockState = _

pub const DEEPSLATE_BRICK_SLAB: BlockState = _

pub const DEEPSLATE_BRICK_WALL: BlockState = _

pub const CHISELED_DEEPSLATE: BlockState = _

pub const CRACKED_DEEPSLATE_BRICKS: BlockState = _

pub const CRACKED_DEEPSLATE_TILES: BlockState = _

pub const INFESTED_DEEPSLATE: BlockState = _

pub const SMOOTH_BASALT: BlockState = _

pub const RAW_IRON_BLOCK: BlockState = _

pub const RAW_COPPER_BLOCK: BlockState = _

pub const RAW_GOLD_BLOCK: BlockState = _

pub const POTTED_AZALEA_BUSH: BlockState = _

pub const POTTED_FLOWERING_AZALEA_BUSH: BlockState = _

pub const OCHRE_FROGLIGHT: BlockState = _

pub const VERDANT_FROGLIGHT: BlockState = _

pub const PEARLESCENT_FROGLIGHT: BlockState = _

pub const FROGSPAWN: BlockState = _

pub const REINFORCED_DEEPSLATE: BlockState = _

pub const DECORATED_POT: BlockState = _

Trait Implementations§

§

impl Clone for CarriedBlock

§

fn clone(&self) -> CarriedBlock

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
§

impl Component for CarriedBlock
where CarriedBlock: Send + Sync + 'static,

§

const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
§

fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
§

impl Debug for CarriedBlock

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl Default for CarriedBlock

§

fn default() -> CarriedBlock

Returns the “default value” for a type. Read more
§

impl Deref for CarriedBlock

§

type Target = BlockState

The resulting type after dereferencing.
§

fn deref(&self) -> &<CarriedBlock as Deref>::Target

Dereferences the value.
§

impl DerefMut for CarriedBlock

§

fn deref_mut(&mut self) -> &mut <CarriedBlock as Deref>::Target

Mutably dereferences the value.
§

impl PartialEq for CarriedBlock

§

fn eq(&self, other: &CarriedBlock) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
§

impl StructuralPartialEq for CarriedBlock

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<C> Bundle for C
where C: Component,

§

fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

§

unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

§

fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
source§

impl<T> CloneToUninit for T
where T: Clone,

source§

unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
§

impl<T> Conv for T

§

fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
§

impl<C> DynamicBundle for C
where C: Component,

§

fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

§

impl<T> FmtForward for T

§

fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
§

fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
§

fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
§

fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
§

fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
§

fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
§

fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
§

fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
§

fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> FromWorld for T
where T: Default,

§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> Pipe for T
where T: ?Sized,

§

fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
§

fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
§

fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
§

fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
§

fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
§

fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
§

fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
§

fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
§

fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
source§

impl<T> Same for T

source§

type Output = T

Should always be Self
§

impl<T> Tap for T

§

fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
§

fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
§

fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
§

fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
§

fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
§

fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
§

fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
§

fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
§

fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
§

fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
§

fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
§

fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
§

fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
§

fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
§

fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
§

fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
source§

impl<T> ToOwned for T
where T: Clone,

source§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
§

impl<T> TryConv for T

§

fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

source§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

§

fn clone_type_data(&self) -> Box<dyn TypeData>

§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

impl<T> ConditionalSend for T
where T: Send,