pub struct WorldId(/* private fields */);
Expand description
A unique identifier for a World
.
The trait FromWorld
is implemented for this type, which returns the
ID of the world passed to FromWorld::from_world
.
Implementations§
Trait Implementations§
§impl ExclusiveSystemParam for WorldId
impl ExclusiveSystemParam for WorldId
§type Item<'s> = WorldId
type Item<'s> = WorldId
The item type returned when constructing this system param.
See
SystemParam::Item
.§fn init(
world: &mut World,
_system_meta: &mut SystemMeta,
) -> <WorldId as ExclusiveSystemParam>::State
fn init( world: &mut World, _system_meta: &mut SystemMeta, ) -> <WorldId as ExclusiveSystemParam>::State
Creates a new instance of this param’s
State
.§fn get_param<'s>(
state: &'s mut <WorldId as ExclusiveSystemParam>::State,
_system_meta: &SystemMeta,
) -> <WorldId as ExclusiveSystemParam>::Item<'s>
fn get_param<'s>( state: &'s mut <WorldId as ExclusiveSystemParam>::State, _system_meta: &SystemMeta, ) -> <WorldId as ExclusiveSystemParam>::Item<'s>
Creates a parameter to be passed into an
ExclusiveSystemParamFunction
.§impl FromWorld for WorldId
impl FromWorld for WorldId
§fn from_world(world: &mut World) -> WorldId
fn from_world(world: &mut World) -> WorldId
Creates
Self
using data from the given World
.§impl SparseSetIndex for WorldId
impl SparseSetIndex for WorldId
§fn sparse_set_index(&self) -> usize
fn sparse_set_index(&self) -> usize
Gets the sparse set index corresponding to this instance.
§fn get_sparse_set_index(value: usize) -> WorldId
fn get_sparse_set_index(value: usize) -> WorldId
Creates a new instance of this type with the specified index.
§impl SystemParam for WorldId
impl SystemParam for WorldId
§type Item<'world, 'state> = WorldId
type Item<'world, 'state> = WorldId
The item type returned when constructing this system param.
The value of this associated type should be
Self
, instantiated with new lifetimes. Read more§fn init_state(
_: &mut World,
_: &mut SystemMeta,
) -> <WorldId as SystemParam>::State
fn init_state( _: &mut World, _: &mut SystemMeta, ) -> <WorldId as SystemParam>::State
Registers any
World
access used by this SystemParam
and creates a new instance of this param’s State
.§unsafe fn get_param<'world, 'state>(
_: &'state mut <WorldId as SystemParam>::State,
_: &SystemMeta,
world: UnsafeWorldCell<'world>,
_: Tick,
) -> <WorldId as SystemParam>::Item<'world, 'state>
unsafe fn get_param<'world, 'state>( _: &'state mut <WorldId as SystemParam>::State, _: &SystemMeta, world: UnsafeWorldCell<'world>, _: Tick, ) -> <WorldId as SystemParam>::Item<'world, 'state>
Creates a parameter to be passed into a
SystemParamFunction
. Read more§unsafe fn new_archetype(
state: &mut Self::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
For the specified
Archetype
, registers the components accessed by this SystemParam
(if applicable).a Read more§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
Applies any deferred mutations stored in this
SystemParam
’s state.
This is used to apply Commands
during apply_deferred
.§fn queue(
state: &mut Self::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
Queues any deferred mutations to be applied at the next
apply_deferred
.impl Copy for WorldId
impl Eq for WorldId
impl ReadOnlySystemParam for WorldId
impl StructuralPartialEq for WorldId
Auto Trait Implementations§
impl Freeze for WorldId
impl RefUnwindSafe for WorldId
impl Send for WorldId
impl Sync for WorldId
impl Unpin for WorldId
impl UnwindSafe for WorldId
Blanket Implementations§
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T: ?Sized,
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T: ?Sized,
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impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
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