Struct valence::ecs::system::FunctionSystem
pub struct FunctionSystem<Marker, F>where
F: SystemParamFunction<Marker>,{ /* private fields */ }
Expand description
The System
counter part of an ordinary function.
You get this by calling IntoSystem::into_system
on a function that only accepts
SystemParam
s. The output of the system becomes the functions return type, while the input
becomes the functions In
tagged parameter or ()
if no such parameter exists.
FunctionSystem
must be .initialized
before they can be run.
The Clone
implementation for FunctionSystem
returns a new instance which
is NOT initialized. The cloned system must also be .initialized
before it can be run.
Trait Implementations§
§impl<Marker, F> Clone for FunctionSystem<Marker, F>where
F: SystemParamFunction<Marker> + Clone,
impl<Marker, F> Clone for FunctionSystem<Marker, F>where
F: SystemParamFunction<Marker> + Clone,
§fn clone(&self) -> FunctionSystem<Marker, F>
fn clone(&self) -> FunctionSystem<Marker, F>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl<Marker, F> ReadOnlySystem for FunctionSystem<Marker, F>where
Marker: 'static,
F: SystemParamFunction<Marker>,
<F as SystemParamFunction<Marker>>::Param: ReadOnlySystemParam,
impl<Marker, F> ReadOnlySystem for FunctionSystem<Marker, F>where
Marker: 'static,
F: SystemParamFunction<Marker>,
<F as SystemParamFunction<Marker>>::Param: ReadOnlySystemParam,
SAFETY: F
’s param is ReadOnlySystemParam
, so this system will only read from the world.
§impl<Marker, F> System for FunctionSystem<Marker, F>where
Marker: 'static,
F: SystemParamFunction<Marker>,
impl<Marker, F> System for FunctionSystem<Marker, F>where
Marker: 'static,
F: SystemParamFunction<Marker>,
§type In = <F as SystemParamFunction<Marker>>::In
type In = <F as SystemParamFunction<Marker>>::In
The system’s input. See
In
for
FunctionSystem
s.§type Out = <F as SystemParamFunction<Marker>>::Out
type Out = <F as SystemParamFunction<Marker>>::Out
The system’s output.
§fn component_access(&self) -> &Access<ComponentId>
fn component_access(&self) -> &Access<ComponentId>
Returns the system’s component
Access
.§fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
Returns the system’s archetype component
Access
.§fn is_exclusive(&self) -> bool
fn is_exclusive(&self) -> bool
Returns true if the system must be run exclusively.
§fn has_deferred(&self) -> bool
fn has_deferred(&self) -> bool
Returns true if system as deferred buffers
§unsafe fn run_unsafe(
&mut self,
input: <FunctionSystem<Marker, F> as System>::In,
world: UnsafeWorldCell<'_>,
) -> <FunctionSystem<Marker, F> as System>::Out
unsafe fn run_unsafe( &mut self, input: <FunctionSystem<Marker, F> as System>::In, world: UnsafeWorldCell<'_>, ) -> <FunctionSystem<Marker, F> as System>::Out
Runs the system with the given input in the world. Unlike
System::run
, this function
can be called in parallel with other systems and may break Rust’s aliasing rules
if used incorrectly, making it unsafe to call. Read more§fn apply_deferred(&mut self, world: &mut World)
fn apply_deferred(&mut self, world: &mut World)
§fn queue_deferred(&mut self, world: DeferredWorld<'_>)
fn queue_deferred(&mut self, world: DeferredWorld<'_>)
Enqueues any
Deferred
system parameters (or other system buffers)
of this system into the world’s command buffer.§fn initialize(&mut self, world: &mut World)
fn initialize(&mut self, world: &mut World)
Initialize the system.
§fn update_archetype_component_access(&mut self, world: UnsafeWorldCell<'_>)
fn update_archetype_component_access(&mut self, world: UnsafeWorldCell<'_>)
§fn check_change_tick(&mut self, change_tick: Tick)
fn check_change_tick(&mut self, change_tick: Tick)
§fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>
fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>
Returns the system’s default system sets. Read more
§fn get_last_run(&self) -> Tick
fn get_last_run(&self) -> Tick
Gets the tick indicating the last time this system ran.
§fn set_last_run(&mut self, last_run: Tick)
fn set_last_run(&mut self, last_run: Tick)
Overwrites the tick indicating the last time this system ran. Read more
Auto Trait Implementations§
impl<Marker, F> Freeze for FunctionSystem<Marker, F>
impl<Marker, F> RefUnwindSafe for FunctionSystem<Marker, F>where
F: RefUnwindSafe,
<<F as SystemParamFunction<Marker>>::Param as SystemParam>::State: RefUnwindSafe,
impl<Marker, F> Send for FunctionSystem<Marker, F>
impl<Marker, F> Sync for FunctionSystem<Marker, F>
impl<Marker, F> Unpin for FunctionSystem<Marker, F>
impl<Marker, F> UnwindSafe for FunctionSystem<Marker, F>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<Marker, In, F> Condition<Marker, In> for Fwhere
F: Condition<Marker, In>,
impl<Marker, In, F> Condition<Marker, In> for Fwhere
F: Condition<Marker, In>,
§fn and_then<M, C>(
self,
and_then: C,
) -> CombinatorSystem<AndThenMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn and_then<M, C>(
self,
and_then: C,
) -> CombinatorSystem<AndThenMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
Returns a new run condition that only returns
true
if both this one and the passed and_then
return true
. Read more§fn or_else<M, C>(
self,
or_else: C,
) -> CombinatorSystem<OrElseMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn or_else<M, C>(
self,
or_else: C,
) -> CombinatorSystem<OrElseMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
Returns a new run condition that returns
true
if either this one or the passed or_else
return true
. Read more§impl<T> Conv for T
impl<T> Conv for T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
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can
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’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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&mut Trait
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impl<T> DowncastSync for T
§impl<T> FmtForward for T
impl<T> FmtForward for T
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Self: Binary,
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Self: Binary,
Causes
self
to use its Binary
implementation when Debug
-formatted.§fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
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Self: Display,
Causes
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Debug
-formatted.§fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
Causes
self
to use its LowerExp
implementation when
Debug
-formatted.§fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
Causes
self
to use its LowerHex
implementation when
Debug
-formatted.§fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
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Self: Octal,
Causes
self
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Self: Pointer,
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Self: Pointer,
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Self: UpperExp,
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Self: UpperExp,
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to use its UpperExp
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Debug
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Self: UpperHex,
fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
Causes
self
to use its UpperHex
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Debug
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&'a Self: for<'a> IntoIterator,
fn fmt_list(self) -> FmtList<Self>where
&'a Self: for<'a> IntoIterator,
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§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<S, M, Out, E, B> IntoObserverSystem<E, B, M, Out> for Swhere
S: IntoSystem<Trigger<'static, E, B>, Out, M> + Send + 'static,
E: 'static,
B: Bundle,
<S as IntoSystem<Trigger<'static, E, B>, Out, M>>::System: ObserverSystem<E, B, Out>,
impl<S, M, Out, E, B> IntoObserverSystem<E, B, M, Out> for Swhere
S: IntoSystem<Trigger<'static, E, B>, Out, M> + Send + 'static,
E: 'static,
B: Bundle,
<S as IntoSystem<Trigger<'static, E, B>, Out, M>>::System: ObserverSystem<E, B, Out>,
§type System = <S as IntoSystem<Trigger<'static, E, B>, Out, M>>::System
type System = <S as IntoSystem<Trigger<'static, E, B>, Out, M>>::System
The type of
System
that this instance converts into.§fn into_system(this: S) -> <S as IntoObserverSystem<E, B, M, Out>>::System
fn into_system(this: S) -> <S as IntoObserverSystem<E, B, M, Out>>::System
Turns this value into its corresponding
System
.§impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere
T: System,
impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere
T: System,
§fn into_system(this: T) -> T
fn into_system(this: T) -> T
Turns this value into its corresponding
System
.§fn pipe<B, Final, MarkerB>(
self,
system: B,
) -> CombinatorSystem<Pipe, Self::System, <B as IntoSystem<Out, Final, MarkerB>>::System>where
B: IntoSystem<Out, Final, MarkerB>,
fn pipe<B, Final, MarkerB>(
self,
system: B,
) -> CombinatorSystem<Pipe, Self::System, <B as IntoSystem<Out, Final, MarkerB>>::System>where
B: IntoSystem<Out, Final, MarkerB>,
§fn map<T, F>(self, f: F) -> AdapterSystem<F, Self::System>
fn map<T, F>(self, f: F) -> AdapterSystem<F, Self::System>
Pass the output of this system into the passed function
f
, creating a new system that
outputs the value returned from the function. Read more§fn system_type_id(&self) -> TypeId
fn system_type_id(&self) -> TypeId
§impl<Marker, F> IntoSystemConfigs<Marker> for F
impl<Marker, F> IntoSystemConfigs<Marker> for F
§fn into_configs(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn into_configs(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Convert into a
SystemConfigs
.§fn in_set(
self,
set: impl SystemSet,
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn in_set( self, set: impl SystemSet, ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Add these systems to the provided
set
.§fn before<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn before<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
§fn after<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn after<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
§fn before_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Run before all systems in
set
. Read more§fn after_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Run after all systems in
set
. Read more§fn distributive_run_if<M>(
self,
condition: impl Condition<M> + Clone,
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn distributive_run_if<M>( self, condition: impl Condition<M> + Clone, ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Add a run condition to each contained system. Read more
§fn run_if<M>(
self,
condition: impl Condition<M>,
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn run_if<M>( self, condition: impl Condition<M>, ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
§fn ambiguous_with<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn ambiguous_with<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with systems in
set
.§fn ambiguous_with_all(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn ambiguous_with_all(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with any other system.
§fn chain(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn chain(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Treat this collection as a sequence of systems. Read more
§fn chain_ignore_deferred(
self,
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn chain_ignore_deferred( self, ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Treat this collection as a sequence of systems. Read more
§impl<T> Pipe for Twhere
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