Struct valence::ecs::storage::ResourceData
pub struct ResourceData<const SEND: bool> { /* private fields */ }
Expand description
The type-erased backing storage and metadata for a single resource within a World
.
If SEND
is false, values of this type will panic if dropped from a different thread.
Implementations§
§impl<const SEND: bool> ResourceData<SEND>
impl<const SEND: bool> ResourceData<SEND>
pub fn is_present(&self) -> bool
pub fn is_present(&self) -> bool
Returns true if the resource is populated.
pub fn id(&self) -> ArchetypeComponentId
pub fn id(&self) -> ArchetypeComponentId
Gets the ArchetypeComponentId
for the resource.
pub fn get_data(&self) -> Option<Ptr<'_>>
pub fn get_data(&self) -> Option<Ptr<'_>>
Returns a reference to the resource, if it exists.
§Panics
If SEND
is false, this will panic if a value is present and is not accessed from the
original thread it was inserted from.
pub fn get_ticks(&self) -> Option<ComponentTicks>
pub fn get_ticks(&self) -> Option<ComponentTicks>
Returns a reference to the resource’s change ticks, if it exists.
Trait Implementations§
Auto Trait Implementations§
impl<const SEND: bool> !Freeze for ResourceData<SEND>
impl<const SEND: bool> !RefUnwindSafe for ResourceData<SEND>
impl<const SEND: bool> !Send for ResourceData<SEND>
impl<const SEND: bool> !Sync for ResourceData<SEND>
impl<const SEND: bool> Unpin for ResourceData<SEND>
impl<const SEND: bool> UnwindSafe for ResourceData<SEND>
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