Struct valence::layer::chunk::UnloadedChunk
source · pub struct UnloadedChunk { /* private fields */ }
Implementations§
source§impl UnloadedChunk
impl UnloadedChunk
pub fn new() -> UnloadedChunk
pub fn with_height(height: u32) -> UnloadedChunk
sourcepub fn set_height(&mut self, height: u32)
pub fn set_height(&mut self, height: u32)
Sets the height of this chunk in meters. The chunk is truncated or
extended with BlockState::AIR
and BiomeId::default()
from the
top.
The new height should be a multiple of 16 and no more than
MAX_HEIGHT
. Otherwise, the height is rounded down to the nearest
valid height.
Trait Implementations§
source§impl Chunk for UnloadedChunk
impl Chunk for UnloadedChunk
source§fn block_state(&self, x: u32, y: u32, z: u32) -> BlockState
fn block_state(&self, x: u32, y: u32, z: u32) -> BlockState
Gets the block state at the provided position in this chunk.
x
and z
are in the range 0..16
while y
is in the range 0..height
. Read moresource§fn set_block_state(
&mut self,
x: u32,
y: u32,
z: u32,
block: BlockState,
) -> BlockState
fn set_block_state( &mut self, x: u32, y: u32, z: u32, block: BlockState, ) -> BlockState
Sets the block state at the provided position in this chunk.
x
and z
are in the range 0..16
while y
is in the range 0..height
. The
previous block state at the position is returned. Read moresource§fn fill_block_state_section(&mut self, sect_y: u32, block: BlockState)
fn fill_block_state_section(&mut self, sect_y: u32, block: BlockState)
Replaces all the block states in a section with the provided block
state. Read more
source§fn block_entity(&self, x: u32, y: u32, z: u32) -> Option<&Compound>
fn block_entity(&self, x: u32, y: u32, z: u32) -> Option<&Compound>
Gets the block entity at the provided position in this chunk.
x
and
z
are in the range 0..16
while y
is in the range 0..height
. Read moresource§fn block_entity_mut(&mut self, x: u32, y: u32, z: u32) -> Option<&mut Compound>
fn block_entity_mut(&mut self, x: u32, y: u32, z: u32) -> Option<&mut Compound>
Gets a mutable reference to the block entity at the provided position in
this chunk.
x
and z
are in the range 0..16
while y
is in the
range 0..height
. Read moresource§fn set_block_entity(
&mut self,
x: u32,
y: u32,
z: u32,
block_entity: Option<Compound>,
) -> Option<Compound>
fn set_block_entity( &mut self, x: u32, y: u32, z: u32, block_entity: Option<Compound>, ) -> Option<Compound>
Sets the block entity at the provided position in this chunk.
x
and
z
are in the range 0..16
while y
is in the range 0..height
.
The previous block entity at the position is returned. Read moresource§fn clear_block_entities(&mut self)
fn clear_block_entities(&mut self)
Removes all block entities from the chunk. Read more
source§fn biome(&self, x: u32, y: u32, z: u32) -> BiomeId
fn biome(&self, x: u32, y: u32, z: u32) -> BiomeId
Gets the biome at the provided position in this chunk.
x
and z
are
in the range 0..4
while y
is in the range 0..height / 4
. Read moresource§fn set_biome(&mut self, x: u32, y: u32, z: u32, biome: BiomeId) -> BiomeId
fn set_biome(&mut self, x: u32, y: u32, z: u32, biome: BiomeId) -> BiomeId
Sets the biome at the provided position in this chunk. The Previous
biome at the position is returned.
x
and z
are in the range 0..4
while y
is in the range 0..height / 4
. Read moresource§fn fill_biome_section(&mut self, sect_y: u32, biome: BiomeId)
fn fill_biome_section(&mut self, sect_y: u32, biome: BiomeId)
Replaces all the biomes in a section with the provided biome. Read more
source§fn shrink_to_fit(&mut self)
fn shrink_to_fit(&mut self)
Attempts to optimize this chunk by reducing its memory usage or other
characteristics. This may be a relatively expensive operation. Read more
source§fn block(&self, x: u32, y: u32, z: u32) -> BlockRef<'_>
fn block(&self, x: u32, y: u32, z: u32) -> BlockRef<'_>
Gets the block at the provided position in this chunk.
x
and z
are in the range 0..16
while y
is in the range 0..height
. Read moresource§fn set_block(&mut self, x: u32, y: u32, z: u32, block: impl IntoBlock) -> Block
fn set_block(&mut self, x: u32, y: u32, z: u32, block: impl IntoBlock) -> Block
Sets the block at the provided position in this chunk.
x
and z
are in the range 0..16
while y
is in the range 0..height
. The
previous block at the position is returned. Read moresource§fn fill_blocks(&mut self, block: impl IntoBlock)
fn fill_blocks(&mut self, block: impl IntoBlock)
Sets all the blocks in the entire chunk to the provided block.
source§fn fill_block_states(&mut self, block: BlockState)
fn fill_block_states(&mut self, block: BlockState)
Replaces all block states in the entire chunk with the provided block
state. Read more
source§fn fill_biomes(&mut self, biome: BiomeId)
fn fill_biomes(&mut self, biome: BiomeId)
Sets all the biomes in the entire chunk to the provided biome.
source§impl Clone for UnloadedChunk
impl Clone for UnloadedChunk
source§fn clone(&self) -> UnloadedChunk
fn clone(&self) -> UnloadedChunk
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for UnloadedChunk
impl Debug for UnloadedChunk
source§impl Default for UnloadedChunk
impl Default for UnloadedChunk
source§fn default() -> UnloadedChunk
fn default() -> UnloadedChunk
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for UnloadedChunk
impl RefUnwindSafe for UnloadedChunk
impl Send for UnloadedChunk
impl Sync for UnloadedChunk
impl Unpin for UnloadedChunk
impl UnwindSafe for UnloadedChunk
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impl<T> CloneToUninit for Twhere
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